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      Lilith Crow

      Cambion archmage; ruler of Everlund; plotting her grandmother's downfall

      • Cambion (half-fiend): father Chris Crow, mother Elizabeth (succubus). Grandmother: Lilura, the Matriarch (Goddess of Suffering/Pain). Brother: Ajax. Half-sister (older, through her father): Uliana.
      • Look: tall, striking; pale skin; bright blonde hair with faint crimson undertones; fiery orange eyes that flicker when casting or angry; deep blues and emerald greens.
      • Archmage (high-Con): control + destruction; undead, demons, status lockdown; will torch a forest to flush prey. Increasing telepathy use as her mind frays.
      • Specialty: pocket planes. Her "wizard tower" is no tower — a portal-step into spaces of her own making, separate from the world entirely. Each room conforms to her needs; the safety is that they are hers and hers alone. So was Eli abducted and caged; so are Solaris's belongings kept (she repurposed his old room in the castle into her study); so, sometimes, is Zegrath sequestered when she wants — or needs — him.
      • She does not know the key exists: Himbo's Cubic Gate fragment reaches into any pocket space its user has seen or known. To her sense of security, there is no more dangerous object in the world.
      • Rules Everlund; power flows partly through her father's position at court. Drive: curating her own space.
      • Running two operations off one dinner: the Osmo commission sends the Legends days away into the High Forest, while her people move on the White Moose at the estate they left behind. Neither half of the plan mentions the other.
      • Facing the unicorn disease: has moved the majority of Everlund's citizenry below the castle, into the dungeons. Experimenting with the disease on Grunkle, an immortal goblin recently come into her possession — implant, burst, revive, repeat.
      • Early life: born legless above the knee; wheelchair pushed by Reginald → prosthetics → adult Wish for new legs.
      • Born in the cleared mausoleum-necropolis; isolated childhood, no other children allowed. Reginald began as her imaginary friend, accidentally summoned real — the moment Lilura ("the Matron") first took notice of her.
      • As a child: made to sacrifice a kneeling man to the Matron, her frightened mother relaying the words — the price of permission to attend school; sworn to silence.
      • Ran away young → the Stray Crows. After the ambush that killed half the band, she and Zegrath razed an unrelated bandit camp — she ate the dead, for joy, and talked of continuing to the families. Zegrath left over it. To this day she believes that camp WAS her vengeance — that Kee and Korin's killers burned with it. Her hatred of divination has kept it so: she has never once asked a seer, a spell, or a mirror to show her that day.
      • She does not know: that the "bandits" were the Red Guard — approximately the same group she later hired (via Reggie) to pull the scroll from Queen Mab's court, then received in her own castle; nor that Rina, who catered her Masquerade, stood among them that day — thunderbolt and all.
      • Raised into the Cult of Fraz as a child by her mother and grandmother — secret from her father; sustains a mental link with the Matron. As an adult: cross-checked cult intel against her father's files, secretly warned Laric weeks ahead of the murder plot, and staged its "success" with Chris and Laric (Winterfall); afterwards feigned ignorance to the cult.
      • Three categories of people: loved ones (fiercely protected — her anchor to humanity), tools, and the masses. Sadistic compulsion masked by wealth and cunning; Lilura's whispers and waking gifts feed it; she resists when friends are targets. Chris is her emotional anchor.
      • Positive relationship with the Legends — warm and genuine as far as it goes; on her shelves, they are still tools. She doesn't turn force on her tools or theirs unless they flatly refuse her — "you can't leverage broken tools."
      • Genuinely dislikes divination — a foreseen future is a pre-ordained one, and an inescapable fate is the antithesis of everything she wants. Doesn't fully trust magical answers she can't verify herself. Lone exception: the Kenku Arnok, who proved at her own Masquerade to be more than a sayer of sooths.
      • Loosely aware of who the Wayward Party were — but too self-absorbed to have ever concerned herself with their lore. Does not know the band lives, and does not know the Legends have met any of them.
      • Method: rarely states a conclusion — asks probing questions designed to walk others to her own conclusion, so they state it (or act on it) for her.
      • Goal: free herself from Lilura — by dragging the Matriarch into mortal, killable flesh (severing her control permanently) and/or usurping her godhood. Needs a suitable vessel — experimented on Eli to avoid using her own mother, until the ransom — her final ritual backfired, making Eli a monster the Legends destroyed. Now holds the Feywild Mirror, first of the Three. Per her real notes: the Three Mirrors open the doors to divine power. "I will no longer answer to the whims of gods or demons. I will be one."
      • Ledger: broke Solaris's and Syrin's Fraz contracts; aided Amaris's liberation; gave Gorm magical equipment; led the dragon parade; manipulates House Sorindel; framed and abducted Eli during the assassination (briefly puppeted him to "prove" he attacked her) and lied to Kyr about it. Ex-lover: Zegrath Casey — after the Masquerade she found a way to force him back into her life: his employer, House Sorindel's forces, became her military. She treats him like a subordinate and is tickled to be "in charge of him" — but he sits squarely on the loved-ones shelf: she'll send him as an envoy or to gather information (e.g. about Gloin), never into direct harm's way.
      • Tipped off by the Legends, laid low through the Pyrelion affair — and now holds the mask, handed over formally at the castle by the returning Legends.
      • Holds the Scroll of Primordial Artifacts (and the 13 other scrolls), delivered by the Red Guardshe knows where every primordial artifact lies.
      • Among the 13: mostly assorted fey contracts — and the contract of the Sorindel Bargain (Eldwina ↔ Mab). She noted it as interesting; she won't mention it to Solaris unless there's something to gain by it.

      Open: how the mirror plan and the Matriarch-vessel plan interlock; her role in the King's assassination.

      Reginald

      Tiny apelike demon; Lilith Crow's familiar

      • Pure Beetlejuice personality; practical jokes; fiercely defends Lilith (she doesn't need it).
      • Not as harmless as he looks: keeps a monstrous combat form (statted at the table as "Reginald the Ascended" — the grand name is just for the sheet).
      • Began as the isolated child Lilith's imaginary friend — an accidental summoning made him real (and drew Lilura's first notice). Pushed her wheelchair; with her ever since.
      See also: Lilith Crow

      Christopher "Chris" Crow

      Spymaster and advisor to King Laric; Crow patriarch; Lilith's anchor

      • Human; tall, lean, dignified; salt-and-pepper hair, sharp dark brown eyes; dark practical attire. Rose from modest beginnings via intellect and cunning; College of Whispers–trained, salutatorian — "Bachelors in Interrogation and Disguise." Also served as the kingdom's chief inquisitor.
      • Spymaster/advisor to King Laric Sorindel; values stability, believes ends justify means; loyal to king and daughter both.
      • Cleared the necropolis of its dead at the king's request — granted the land and the title Baron; met Elizabeth during its excavation; believes her love genuine; sustains her with sacrifices (blood of his torture victims). Has an elder daughter, Uliana, from before the excavation and before his rise at court. Blind spot: knows nothing of Lilura's manipulation.
      • Keeps a study at the Gilded Stag Inn; received the Luminary Legends there.
      • Helped stage the Winterfall sting; still hunting the cult behind it — while worrying his daughter's ambitions run deeper than she admits.

      Elizabeth Crow

      Succubus; daughter of Lilura; Lilith's mother — the family is her mission

      • Succubus, daughter of Lilura. Ward-bound to the mausoleum for decades until the excavation broke its seals. Found in succubus form during the excavation; open about her lineage; guided the crew to the necropolis's treasures.
      • Human guise + family facade: feigns love for Chris per her own account — though Odi's Legend Lore showed she loved him, in her kind's way, and the child more (sources differ). Hides disdain for Ajax, grooms Lilith for Lilura.
      • Sustained by Chris's sacrifices. Lilith experimented on Eli as vessel specifically to avoid using her mother (ended with the ransom).
      See also: Lilura · Chris Crow

      Ajax Crow

      Lilith's brother

      • Son of Chris and Elizabeth; Elizabeth secretly disdains him.
      • Half-sister, through his father: Uliana — older than either sibling.

      Open: age, nature, whereabouts.

      See also: Crow Family

      Lilura, the Matriarch

      Goddess of Suffering/Pain — the hand behind the Crow family

      • Ancient goddess feeding on mortal suffering; manifests as a regal shadow-cloaked figure with burning eyes. Master manipulator; patient, strategic, empathyless.
      • Bound daughter Elizabeth to her will; engineered Lilith's creation as her mortal instrument; grooms her with telepathic whispers and waking gifts.
      • Her hidden altar in the necropolis is where she connected with Elizabeth and set the task.
      • Unaware (presumably) that Lilith plans to pull her into the material plane and destroy/usurp her — with Eli as candidate vessel.
      • Known as "the Matron" in Lilith's childhood: first noticed her at Reginald's accidental summoning; priced her schooling at a stranger's blood, sworn to silence; keeps a sustained mental link and bid her join the Cult of Fraz.

      Zegrath Casey

      Dhampir bodyguard to the Sorindel family; Lilith's ex — walked out of the castle after her proposal

      Open: where he went; whether he is still in her service at all.

      • Dhampir warrior: towering, very long black hair tied back, pale ghost-gray eyes; plain leather armor; signature weapon: a massive rune-etched kanabō (iron-studded great-club). Blends in as human.
      • Calm, compassionate, protective; wrestles with alcoholism and self-worth; devastating when allies are threatened.
      • Employed by Laric Sorindel's family as military-trained bodyguard; assigned to protect Solaris and the Luminary Legends after the assassination plot against Laric — until the Masquerade: with the danger to the Sorindels over, the assignment ended. Stood with the party at the Battle for Livafoss.
      • Stayed in House Sorindel's forces — which became Lilith's military when the crown passed to her. Her way of forcing him back into her life.
      • She treats him like any subordinate (and is tickled that she's "in charge of him"), but on her shelves he sits with the loved ones: safe errands only — envoy duty, information-gathering — never direct harm's way. Sometimes she simply sequesters him in one of her pocket rooms when she wants — or needs — him.
      • Ran with the Stray Crows: when Korin's unprovoked kill turned the Red Guard on them, he prioritized Lilith — fled carrying her unconscious body while Korin and Kee were still fighting for their lives.
      • Lied to her when she woke — "bandits" — rather than admit he had fled their friends. When her vengeance-by-that-lie found a large camp of strangers, he went along with the massacre to keep the lie standing. She ate the dead and wanted the families next; that was the end — once her lover, he left fearing their combined darkness would ruin them both. Still respects her power. She still doesn't know.
      • At the Masquerade: caught a crossbow bolt aimed at Lilith's head mid-speech, then beat the last cultist to death while the crowd penned him in.
      • The proposal — and the leaving. At the engagement dinner Lilith proposed to him in front of the Legends, having told everyone but him. He was visibly uncomfortable the whole evening and asked her not to do it; when she finally took the hint they withdrew to her room, and the party heard arguing and sobbing through the door. She came back to the hall having plainly been crying.
      • He was seen afterward leaving with a suitcase. Kruz shadowed him unseen to the castle grounds, where he hailed a carriage and left.

      Lady Kyr (Kyr'in)

      Fey necromancer; mistress of the interplanar ice library; Eli recovered

      • Necromancer of fey descent (Winter Eladrin); former adventurer. Tall, slender, ethereal; silvery-white hair with pastel blue highlights; bright cold blue eyes; pale blue faintly moonlit skin.
      • Eladrin bodies shift with mood along the four seasons; her usual aspect is Winter — she travels the annual visit in her "Autumn" guise.
      • Reclusive, meticulous to obsession; values knowledge and order over connection; curates the interplanar ice fortress-library.
      • Brother E'Rel chose to fuse with the god Sal — the merged being goes by Sal'el. She grieves it, but her gratitude for the amulet (the god's gift, via E'Rel) keeps her from resisting. Annual visit to his tree.
      • Created Eli from remains in a Roc's nest — her first summon; long her steward and death knight. Centuries of wards woven into him; hundreds of her spells and tomes concern him. She loves him.
      • Warded the Feywild Mirror in Lorena's Tower (since traded to Lilith in the ransom). Severed Amaris's bond to Fraz in the Feywild. During the Death Curse on Chult, granted Solaris a warlock pact of her own — she can patron, and has.
      • Per Lilith's notes: "the only one who truly sees through the games"; too powerful to manipulate.
      • Eli's planar thread went dark after Winterfall Hall. Her scouts (crawling claws, skeletal ravens, shades) sweep the material plane — spooking Witherbloom into sending an envoy. She's deduced Lilith's "banished to his plane of origin" is a lie (Eli is a human skeleton). Standing order: find her, watch her, and when the time comes, act. Resolved: she contracted the Legends to broker Eli's ransom; Eli is home — reborn a Sanguine Revenant; she rebuilds his body, muscle and sinew over bone.
      • Slowly becoming a baelnorn lich — elven undeath blessed by the Seldarine (semi-translucent skin, ethereal grace) — a "Librarian of eternity." Once held the same twelve-name Witherbloom library card Syrin now carries; the library records every book each holder borrowed.
      • Currently in the Feywild doing Queen Mab's job — mediating fairy disputes in the Queen's absence. She hates it.

      Eli

      Lady Kyr's first summon — reborn a Sanguine Revenant

      • In life: a young human, son of a village blacksmith and sword-maker; joined a mercenary band to take on a Roc — and died to it. Kyr found the remains in the nest and animated him: her first summon.
      • Centuries in her service: steward and confidant of the library — and her death knight (a towering skeletal-knight battle aspect). She wove wards and protections into him year over year; fondness became love.
      • Look: skeleton with glowing blue embers in the eye sockets; sturdy steward's attire; billowing cloak and wide-brimmed hat when greeting; grand theatrical gestures; witty, warm, loyal.
      • The god Sal's gift — the ice-blue pendant ("collar" in some tellings) — gave him speech and part of his personality; over the years he grew ever closer to his formerly human self.
      • Kept the door at Lorena's Tower; guided guests through the fortress ("card's in my other pockets").
      • Abducted by Lilith during the Winterfall assassination (attending for Lorena's faction on Kyr's behalf) — caged in her hells demiplane; bond to Kyr severed; vessel experiments for the Matriarch nearly broke him.
      • Lilith's final ritual — meant to drag Lilura into killable mortal flesh — instead made Eli a monstrous boss the Legends had to put down.
      • Rebirth: after the battle, Solaris fed him his blood — Eli returned a Sanguine Revenant ("a returned dead sustained by blood rather than hatred or hunger"), bound with magic from Kyr, Sal, Lilith, and Solaris's paladin gift. "Revenants come back for vengeance. He came back for her."
      • Home with Kyr, who rebuilds his body — muscle and sinew forming over the bones.
      • His warlock gifts flow through an Archfey pactKyr, per his sheets.

      Open: whether the blood-sustenance needs renewing; what his death-knight aspect becomes in the new body.

      Sal, God of Mischief

      The deity merging with E'Rel — together becoming Sal'el

      • A god of mischief bonded with E'Rel; the merge consumes E'Rel's ties to the material plane. The merged being goes by Sal'el.
      • Source of Eli's amulet ("collar" in some tellings) — a gift to Lady Kyr via E'Rel; it carries part of Eli's personality. His magic is bound into Eli's Sanguine Revenant rebirth.

      Open: motives; why the gift.

      See also: E'Rel · Eli's Amulet

      Lorena

      Wood Elf necromancer of Hellgate Keep — protector, then catastrophe, then penitent guardian

      • Full name: Loraina "Lorena" Moonglow. Powerful Wood Elf necromancer; silver hair, glowing emerald eyes, rune-etched twilight robes.
      • Once a protector of the High Forest. Her seat: her tower within Hellgate Keep, warded beyond most mages' skill.
      • Married to Imzel, druid of the Wayward Party — often away adventuring.
      • Eccentric loner; supremely self-assured, thinks herself a good person. Works alone, never expects help. Questions about her refusal of the demon's deal make her suspicious.
      • Gave up the Feywild mirror from her tower to ransom Eli.
      • Sent two strong necromantic minions to find a magical mirror she heard of in a traveling bard's song — hopes it can shield her from the demon. Possibly one of the hidden Mirrors.
      • Killed Auntie Demi believing wholly she could protect the forest better — Demi wouldn't back down, so Lorena did "the only righteous thing" → years of regional fear and hostility (the climate that killed Piex's family).
      • Rejected Fraz-Urb'luu; in the battle that followed she technically died — control of her minions snapped in that gap, unleashing Lorena's Folly. A prepared Clone spell revived her at once; she struck back, defeated the demon's Avatar, and long believed she had banished him to the Abyss.
      • Saved Jailesh and Anahita, sheltering them at Hellgate Keep (the tower's Grung Bedroom) for a year → Witherbloom.
      • Redemption: destroys her remnant creations, guards the forest, guides those she wronged. Cautious, slow to trust, often alone. Public doesn't know the demon's role.
      • Named in Demi's prophecies: "she'll seek control through cursed throws" — and entwined fates foretold "to break her from the shadow's spell."
      • Has access to Wish — the likeliest (unconfirmed) explanation for Imzel's restoration from his rock-gnome reincarnation.
      • Per Lilith: "in over her head"; a piece to be spent. Amaris once came to kill her on Fraz's leash — she briefly freed his mind; he admitted he was sent, mentioned a brother, wanted freedom, fled when the grip returned. Never gave his name — she'd notice he looks exactly like Solaris. This told her Fraz was never banished.
      • Priorities now (player notes; sits uneasily beside the penitent turn — sources differ): protect herself from Fraz and the killers he sends; regain complete control of the forest. Unafraid of Demi — she beat her once. (Fraz has since fallen.)

      Open: her arrangement with Lady Kyr.

      Laric Sorindel (Lord Sorindel)

      Former King of Everlund — "assassinated," revived, abdicated by choice

      • Human noble; distinguished battle commander; stern, disciplined, principled. Head of House Sorindel; focus: trade and security.
      • Husband of Eldwina; father of Solaris and Amaris. Disowned Amaris and declared him deceased. Spymaster: Chris Crow. Family bodyguard: Zegrath Casey.
      • King of Everlund until Winterfall — a sting he, Lilith, and Chris staged against the cult. Beheaded by an invisible foe; revived on the spot by Imzel, the Wayward Party's druid. Alive.
      • Chose to abdicate afterward — doubts about his rule, remorse over banishing Amaris, no wish to force the crown on his sons. Passed it to Lilith, announced at her Masquerade.
      • Per Lilith's notes: she was maneuvering him to commit armies to the High Forest.

      Lady Eldwina Sorindel

      High elf noble; the mother who bargained with a fey queen

      • Sun elf of the storied Durothil line (née Durothil); wise, warm, formidable; the balance to Laric's sternness. Brother: Ser Oren; kin: Nymmestra.
      • Mother of Solaris, Amaris, and little Luigius. Still loves the disowned Amaris; hopes for his redemption.
      • The Sorindel Bargain: told one unborn twin would die, she went through Banrion the Mother to Queen Mab, who split Solaris's life-force to save Amaris. Neither twin knows.
      • Also targeted at Winterfall — her assassination was thwarted by her sons and the Legends.
      • Per Lilith's notes: sharp; sees through empty promises.
      • Quietly, a sorceress of Clockwork lineage.

      House Sorindel

      Noble house of Everlund — armies, trade, enforced order

      Solaris

      Knight of House Sorindel; Luminary Legend — paladin, then warlock, now cleric of an unnamed source

      • Half-elf; long black hair with red highlights; sun-touched, radiating unusual vitality. Son of Laric and Eldwina; twin of Amaris; older brother of Luigius. Mother's side: the Durothil line.
      • Paladin-trained (with Amaris) under a knight who was overtaken by a demon; Solaris reported a potential coup → Amaris's expulsion and the rift. Knighted young after squiring under Ser Oren.
      • Twin dream-bond: the sleeping twin sees the waking twin's memories — and it deepened after the pact: "not dreams… I am him," hearing Amaris's thoughts through his eyes. Solaris senses no evil there — suspects his brother is quietly orchestrating help; Amaris is eager to meet Syrin, which frightens him. The twins can now enter a shared inner sanctum of their infused minds at will, replaying old shared memories that were removed or corrupted — Solaris seeks the truth of whether Amaris ever really bargained with the demon.
      • Unknowing: carries only half his life-force — Queen Mab's soul-division saved infant Amaris.
      • The fall: deceived into a pact with Fraz-Urb'luu, believing it was his god (Lathander) — its terms tricked him and Syrin into agreeing to slay Lorena (never told her); Arnok helped him accept the truth. Divine connection severed → Oathbreaker. Lilith later broke the contract.
      • Friend of Gorm since childhood. Met Syrin purifying an artifact at Witherbloom — confessed love on the road to the biennial festival; now his partner.
      • Festival era: carried his father's letter under the golden Sorindel sun seal — pressure toward an early arranged marriage — bride chosen: Lady Alina Vyshaan. Weighed arriving unannounced and joining the army as a commander (bringing Syrin and Gorm) instead. Catchphrases: "By the light" and "By the codpiece!"
      • Witnessed his father's staged beheading at Winterfall; blocked the body's removal; father revived and family reunited. Fought to protect Everlund in the unrest after. Guarded by Zegrath from after the plot until the Masquerade.
      • Nightmare: a battlefield of fallen friends and a twisted, corrupted Lathander — "your quest for purity has led you to ruin."
      • Verse of the twins: "Apart from kin in night he wades / the bond will mend when twilight fails / their unity will be their cure — Moonlight, Solaris." (A fuller telling lives in Demi's prophecy for Amaris.)
      • Demi's prophecy for him: sun-born guardian who will "free his kin from fate's cruel hand" — closing on the refrain his poem shares with Syrin's: "and bring forth dawn from the abyss."
      • Owns the Durothil Tapestry — an heirloom rest-dimension depicting his ancestor.
      • Fed Eli his own blood after the ransom battle — the blood that sustains the reborn Sanguine Revenant.
      • Pyrelion: ambushed in the mask's room at Port Nyanzaru; possessed — it exploited his buried expectation of kingship (lost when Laric passed succession to Lilith). Freed by remove curse in a rural area near Everlund (event).
      • The long road of his power: paladin first — then a warlock by pact with Lady Kyr, sealed as the Death Curse's shadow fell, before the party ever sailed for Chult (the fey-touched power that restored Odi's garden). The curse saw him and Amaris merge into one being; when it was resolved, the twins de-merged. He now channels as a cleric (War Domain) — and where his current power comes from, no one seems to know.
      • Chult: restored Odi's garden (his fey power spawned the shambling mounds) — then vomited up Himbo Fluttershy, who had teleported into his stomach.
      • Met the Red Guard rogue Drizzy once, in the distant past — remembers it only dimly. (Drizzy remembers.)
      • Follows Hawkblade's Evenhorn — once slammed an issue down in front of Zegrath, demanding to know why his face wasn't on the front.
      • While Pyrelion wore his body, he found a creature living in his mind: Squib. Nominally a hallucination.
      • Wears the crown now. At the engagement dinner, Lilith wagered that if the broken crown took her, Solaris could keep the crown of Everlund and be king; she wore it, held herself, and won. He accepted the Cracked Brazen Crown anyway — already carrying Sunsplitter and Cinderspine, which it awakens and lets him wield together.
      • His old room in the Everlund castle is now Lilith's study; his belongings wait, unmentioned, in one of her pocket spaces.
      See also: Amaris · Syrin · Sorindel Bargain · Himbo

      Amaris

      Solaris's twin — freed from Fraz, seeking redemption

      • Half-elf; lean and pale; long black hair, slightly messy and unkempt; haunted purple eyes with dark shadows beneath; a single silver crescent-moon earring in one ear. Twin of Solaris; older brother of Luigius. Disowned by Laric (declared dead); still loved by Eldwina.
      • His pale flesh is covered in white scars and purple arcane tattoos across chest and arms — markings that hint at dark magics and dangerous rituals.
      • Dress: a high-quality but simple black tunic with silver trim, dressed up when occasion demands with fancy suits and hats — he keeps a collection of rare hats, and puts them on his skeletons.
      • Born dying — saved in the womb by Queen Mab's soul-division (half of Solaris's life-force). Doesn't know.
      • The threads of fate had marked him to die soon after birth: there was a prophecy, and demons and other entities vied for the power of his soul. He carries a great destiny, yet unknown.
      • Exiled for allegedly plotting against his father (the demon-possessed-mentor affair) — though per Odi's Legend Lore he had declined Fraz's offer at that time. Later accounts: attempted suicide, then took Fraz-Urb'luu's deal — necromancy + an Adult Black Dragon companion. (Sources differ.)
      • On Fraz's leash: resurrected Auntie Demi; sent to kill Lorena — she briefly freed his mind from the demon's influence and talked him back from it; he spoke of his brother and his longing to be free, fled as the grip returned, and never gave her his name.
      • Even leashed, Solaris sensed no evil through the twin bond — suspected Amaris was quietly orchestrating help from behind the scenes. Amaris was eager to meet Syrin.
      • Freed: Lady Kyr severed the bond in the Feywild, with Lilith's aid and Solaris's intervention — then sent him straight to Winterfall, where he defended his mother and reunited with Solaris. The broken deal is why Fraz moved to end the Sorindel line.
      • Insists he refused the demon's bargain — at odds with the "took the deal" account (sources differ; Odi's Legend Lore confirms he declined the original offer); the twins trance together through corrupted memories hunting the truth. Deep scars mar his wrists.
      • Demi's prophecy for him — the ballade of "strength will grow in patience pure": the twins' bond "will mend when twilight fades; together strong, they'll never fail."
      • During the Death Curse, he and Solaris merged into one being — and de-merged when the curse was resolved. His warlock pact now reads Archfey: with Fraz fallen, who holds the other end is unconfirmed (Kyr, who severed the old bond and pacted with his twin, is the obvious suspect).
      • Travels with the party (made the Chult voyage merged with Solaris under the Death Curse; banters with him mind-to-mind). Undead studies built a tentative friendship with Syrin; Arnok joins their spellcraft sessions.
      • In love with Syrin — his twin's partner. True to form, unspoken: he writes his feelings rather than saying them aloud.
      • Now: whimsical and fond of poetry; highly intelligent, sarcastic, witty, a charmer — and beneath it contemplative, guilt-ridden, dryly self-deprecating; wields demonic insight cautiously; rebuilding trust with Solaris and the Legends. Twin dream-bond with Solaris.

      Open: was his dragon the dragon slain at Witherbloom? The "souls deal" he once sought.

      Syrin

      Founding Luminary Legend; prophesied beacon of hope; Solaris's partner

      • Half-drow, half-moon elf druid — family name Nihmedu — — Circle of the Moon; daughter of Nerys and Vyrne, sister of Zalen. Look: feral grace; long straight black hair, red eyes, medium gray skin; earth-toned travel gear.
      • Lineage: granddaughter of Jaelri "Jae" Baenre and Nerro LlavelanJarlaxle's blood in her line. She knows — and never speaks of Houses Baenre or Llavelan. Family wealth from adventuring and Underdark mercantile ventures; noble blood too thin for high society (a quiet worry, given Solaris).
      • Childhood: a tree-dwelling village of moon elves and druids where the rites of Sehanine Moonbow and Eilistraee were interwoven; many village druids kept the Circle of Spores. Nerys taught her and Zalen the old ways by the hearth; Vyrne, often away with Jarlaxle's band, left her tales of adventure and a duty to protect the surface world.
      • Raised in part by Auntie Demi — Nerys's coven sister; childhood prophecy, delivered by Demi on a visit to the village: she will face great darkness and emerge a beacon of hope for her people.
      • Demi's later prophecy-poem: "as sun and moon in sky entwine, she'll find her strength, her fate align" — her light and Solaris's united to scatter the shadows; both poems close "and bring forth dawn from the abyss."
      • As a child, found a hidden grove of ancient magical flora and healed a wounded unicorn there — a sacred creature of Mielikki — forging a lifelong bond. In her youth, went into the Underdark with moon elf and drow rangers to rescue a captured elven noble; her blended moon-and-spore craft carried the mission.
      • Witherbloom-trained from her mid-teens, later under Dean Lisette; druid — spores + Circle of the Moon roots; potions, herbs, healing.
      • Met Solaris at the artifact purification — a cursed relic Dean Lisette needed cleansed, requiring his divine gifts and her druidcraft together. They kept in touch by letter and visit; he later returned to Witherbloom to ask her to adventure with him (her potions, herbs, and healing — and her company). Confessed love on the road to the biennial festivalpartners since. Integrated Arnok. Reconnected with Demi (ally).
      • Guards her thoughts each night — Amaris may watch through the twin bond and be forced to relay to the demon. Secretly longs to free Amaris too.
      • Had her own Fraz contract — the demon tricked her and Solaris into agreeing to slay Lorena (they never told her). Broken by Lilith; the scar of that desperation lingers.
      • Poised and quiet, often read as cold; words carefully chosen. Flaws: emotional repression, fear of vulnerability, suspicion of institutions, self-sacrifice to the point of harm. Creed: nature is sovereign; the past is not prophecy; love is a choice.
      • Visions: Fraz posed as a unicorn in her dreams and tricked her into accepting a silver ring with five gems (amethyst, sapphire, emerald, ruby, topaz) — the "task": kill Lorena. Lilith broke the ring's curse; it grants her dragon shape — favored forms: a sapphire or crystal dragon (via the ring) and an ebony-black wolf with red eyes. She still wears the ring as a reminder never to offer such naive trust. (Vyrne mused his mother may have carried dragon blood — the form comes naturally.) Nightmares of a twisted Mielikki ("You are mine, Syrin, forever bound") — and Mielikki has gone silent. (Fraz has since fallen.)
      • Studying a vial of fungal spores scraped from a dying tree — a blight on the forest unlike any she has seen.
      • Month of study (respite after the Everlund fight): hand-transcribed the entire Demonomicon of Iggwilv; studied Abyssal and the Nine Hells. Keeps undead raised from Laric's killers — the cult's hired assassin and their drow wizard escort — immaculate with nightly spells; traced the wizard's house insignia and sent it by carrier bird to Vyrne (traveling the Underdark with a mercenary band). Sees them as objects, not people; undeath fascinates her. The assassin zombie was later eaten by a dinosaur in Chult. Still prays to a silent Mielikki.
      • The wreck (voyage to Chult): rescued survivors in dragon form; some died. Feels the guilt. The beast (a giant dragon turtle) was later killed by the possessed Solaris.
      • Has spoken (in Druidic) with the White Moose Gorm keeps — how the party knows it's sentient.
      • Fiercely loyal, protective, sometimes impulsive. Back in Everlund with the party since the Pyrelion affair.

      Open: the shadow creatures near her childhood home; who or what "Selaris the Golden Palomino" is.

      See also: Solaris · Auntie Demi · The Coven

      Nerys

      Moon elf hearth witch of Sehanine Moonbow; Syrin's mother

      • Hearth witch and Circle of the Moon druid, dedicated to Sehanine Moonbow: protective/healing magic; compassionate, moon-attuned, quietly formidable. Raised Syrin and Zalen; Syrin's first druidic teacher.
      • Her coven included Auntie Demi — now a cult target. Gave Piex a number of items (untasked) before Piex went to verify Demi's revival.
      See also: Syrin · The Coven

      Vyrne

      Drow of Eilistraee; Syrin's father

      • Forest/jungle drow honoring Eilistraee; son of Nerro Llavelan and Jaelri "Jae" BaenreJarlaxle is his grandfather; travels with Jarlaxle's Bregan D'aerthe; warrior-protector, charismatic, principled — a deep sense of duty to protect the surface world.
      See also: Syrin · Nerys

      Zalen

      Syrin's little brother — budding druid

      • Syrin's much-younger brother; adores her — they explored the forest together as children; natural druidic affinity, and means to follow her path.
      See also: Syrin

      Arnok

      Young Kenku wizard chasing the end of his people's curse

      • Young Kenku divination wizard; born to Kael and Lira in Kesolas's thief clan on the outskirts of Hellgate Keep.
      • Read the clan's stolen books from Lorena's tower — they revealed the Kenku curse's origin (ancestors stole from a deity of the skies) and whisper of returning to Hellgate Keep.
      • Parents killed attempting to steal from Fraz-Urb'luu (earlier drafts: "a powerful devil/demon") → he cut ties, crossed the High Forest to Silverymoon, studied at The Lady's College under mentor Lazgon. Talent for languages.
      • Goals: break the Kenku curse; live selflessly; honor his parents. Helped Solaris accept the truth of his false-god pact.
      • Demi's prophecy: "he'll break the curse, restore their flight" — guided by "the book's soft voices" (the Whispering Books).
      • Stole an egg from the lizardfolk during the Livafoss mission — it hatched the kobold Tzekari, whom he now (loosely) raises.
      • Joined the party via Syrin. Festival: sensed deception at a fortune teller's stall.
      • Keeps the Inverted Tower of Untime; the party teleported there for his divinations when Solaris was taken. Lives at the Legends' estate, above the great cavern that holds his tower.
      • At the Masquerade: ignored Lilith's stay-put warning, found the cult gathering — and joined her in fireballing it. He proved himself "more than a sayer of sooths" that night: the one diviner Lilith cares to associate with.

      Open: what he found at the stall.

      Kael & Lira

      Arnok's Kenku parents — killed stealing from Fraz-Urb'luu

      • Kael: clan thief (stealth, locks, disguise); moral compass intact; taught Arnok survival and languages. Lira: lorekeeper of ancient texts and maps; gave Arnok his love of knowledge.
      • Died attempting to steal from Fraz-Urb'luu.
      See also: Arnok · Fraz-Urb'luu

      The Kenku Clan of Kesolas

      Cursed thief clan on the outskirts of Hellgate Keep

      • Led by Kenku Master Kesolas; survives by theft and cunning; hoards stolen secrets (incl. books from Lorena's tower).
      • The curse: ancestors stole from a deity of the skies → wings and voices lost. Leaving the clan is treated as betrayal.
      See also: Arnok · Hellgate Keep

      Gorm

      Grung warrior of the Lost Peaks; father fighting for his family

      • Grung warrior (amphibious; Grung mature within a year) from Livafoss, the Lost Peaks grung village. Born Gruu; earned the name Gorm on his warrior rite by slaying a massive direwolf. Green-and-yellow skin, red eyes. Favorite dish: fried worms.
      • Friend of Solaris since earliest childhood — first adventures hunting gold (some included Amaris; once saved a gnome girl from a giant spider); parted when Solaris left for final paladin training. Calm, steady, deep raspy voice. Running joke: the owlbear near Sundabar — Solaris swatted flying, Gorm hauled him to safety.
      • Slew the beast Nutherun and married Asta, Chieftain Gunnar's daughter. Refused the golden caste and the chieftainship, but led the village after Gunnar's passing without changing caste. Once barely bested the Lizardfolk champion Ryujin in single combat.
      • Children with Asta: three froglets, plus tadpoles in a private pool.
      • Lorena's Folly: returned to find the village risen as zombies (cause unknown to him); ended his own people, Asta among them. Afterwards accidentally wiped out a pygmy tribe; the guilt has never left him.
      • Learned Lorena saved two tadpoles — Anahita and Jailesh (a year at Hellgate Keep → Witherbloom). At the festival, watched them from afar, unable to approach.
      • Demi's prophecy pointed the way — "in Witherbloom, a secret kept, two hearts of red and blue" — but ordered patience (seek them too soon and "the dark will rise, and claim, and keep") and sent him to the wizard in the tall tower first: Lorena, "she holds the key." Part of why he only watched the toy stall from afar.
      • Reunited with Solaris (found him in the woods with Syrin and Arnok) → party fully formed. Lilith has given him magical equipment.
      • Won Livafoss back from Vassith in single combat — fighting to bring his children home to their ancestral village (both duelists cursed into monstrous giants mid-duel by Fraz-deceived shamans); took pity and spared him. Went below to Ragnar's Tomb at Vassith's side, and learned his family is not wholly to blame for the lizardfolk's treatment.
      • Drives: reunite with and protect his kids; justice for his village.
      • Co-rules Livafoss with Vassith; in his off-time from leadership he stays at the Legends' estate. Largely retired from adventuring — but back on the road for the Osmo commission, where he beheaded the infected Zethur at his own request to kill a horn parasite, and the revival took.
      • Grandfather of Canute (son of Jailesh and Torvi) — and taught the boy the art of war himself.
      • Keeps the White Moose — a sentient wild moose that follows him around and now mostly wanders the estate; it bears the Shadowfell Mirror, unknown to him or anyone around the party (the moose has never thought it worth mentioning).
      • Also keeps a pet giant badger at the estate — self-appointed sentry of the grounds; announces approaching visitors loudly and completely unintelligibly.

      Open: fate of the three froglet children; whether he stayed at won-back Livafoss or sailed for Chult. (The eleven-herb "healing soup" tale is disputed — player notes say he never fell ill.)

      See also: Asta · Gunnar · Jailesh · Anahita · Lorena's Folly

      The White Moose

      Sentient white moose Gorm keeps — unwitting bearer of the Shadowfell Mirror

      • Sentient; "kept" by Gorm the way a wild animal keeps you — it follows him, and the party is used to it. It generally wanders the Legends' estate, where Gorm stays in his off-time from co-ruling Livafoss.
      • The Legends know it's sentient — Syrin has spoken with it.
      • Understands Common; can only speak Druidic.
      • Bears the Shadowfell Mirror — doesn't know the mirror is important, so it has never come up in conversation. No one among the Legends knows.
      • Wanders the estate wearing a little backpack. The "courier" who brought the invitation was frightened of it until he decided the pack meant it "must be someone's pet." He was not a courier, and finding the moose was his actual assignment — see the operation.
      • Currently hunted. Lilith means to take the mirror off it, by force if necessary, while the estate stands empty.

      Open: what it is; why it attached itself to Gorm; who set the mirror on it; how it carries it (the mirror resizes to its wielder's desire — saddle-bags? buried?).

      See also: Gorm · Shadowfell Mirror · Syrin

      Jailesh

      Grung toymaker — deep blue skin, quiet, precise

      • Son of Gorm; also goes by Torbin (sometimes written Torben). Brother of Anahita; mother Asta died in the Folly.
      • Thoughtful, cautious, systems-minded. Year in Lorena's care → Witherbloom.
      • Toy stall at the festival with Anahita; Thaddius on register.
      • One of the "two hearts of red and blue" of Demi's prophecy — foretold, with his sister, to shape the forest's future.
      • Married to Torvi; father of many — among them Canute, whom he taught the forge.
      See also: Anahita · Gorm

      Anahita

      Grung toy-enchanter — vibrant red skin, adventurous, brave

      • Daughter of Gorm; also goes by Maya (sometimes written Meya). Sister of Jailesh; same rescue arc (Folly → Lorena's year → Witherbloom).
      • Adventurous and curious; enchants the toys with simple magics (glow, walk, talk).
      • One of the "two hearts of red and blue" of Demi's prophecy — foretold, with her brother, to shape the forest's future.
      • Aunt and magic-teacher of Canute, alongside the shaman Frode.
      See also: Jailesh · Gorm

      Beatrix Applewood

      Harengon warlock "mother bunny"; Luminary Legend (festival era)

      • Harengon warlock; warm, motherly energy.
      • Quest: free her children's souls, trapped in a lich's phylactery.
      • At the festival: sought out by Thaddius Thumper for a chat.

      Open: who the lich is; her patron; how she joined.

      Piex

      Changeling ranger and bounty hunter, raised by bears

      • Changeling ranger (she/her). Look: petite, wiry; short messy pink hair; faintly glowing white-grey irises; alabaster skin, faint scars. Guarded, but childlike wonder when trust forms; protective in battle.
      • Raised outside Sundabar by Irk and Vat (changelings in human guise). Her shapeshifting came late.
      • As a small child: caught in a trapper's snare — the changeling-hating trapper bound her for target practice before Irk drove him off. That night a mob burned the cabin; her parents died so she could flee.
      • Sheltered in her father's supply cave; helped a mother bear through labor; named the bear family — cub Enrique became hers. Springs–falls with the bears; winters with Tabitha. Rebuilt her mother's bow with Tabitha's help.
      • Bounty hunter in Everlund; hunts her family's destroyers; shapeshifting kept hidden. Travels under the persona "Patty" — a red-headed elf — with Enrique ("Rikki") in tow. As Patty, once did circus trick-shots at the goblin camp (Enrique danced as "Ricky"), and landed the final blow on Fraz's dragon-avatar at Winterfall — and marched in the next day's parade with quiet dignity, her rebuilt bow still venom-stained, its grip acid-corroded from the fight's last moments.
      • Partner: Locklun.
      • At Lilith's Masquerade: held a black-and-silver favor card — one of Lilith's chosen blades in the purge of Laric's traitor ministers.
      • Came to the High Forest to verify Auntie Demi's revival (Demi's death caused the unrest that killed her parents); carries items given by Nerys. Tracked the cult; witnessed the massacre; went south to Witherbloom.
      See also: Enrique · Tabitha · Auntie Demi

      Enrique ("Ricky")

      Piex's breach-born bear companion

      • Breach-born bear; the cub Piex helped deliver and raised. Protector and living tie to her years in the wild.
      • "Ricky" to festival children, who mob him and tug his fur — and "Ricky" the dancing bear of the Legends' long-ago circus night at the goblin camp — where Syrin, bear-shaped, danced the duet beside him.
      See also: Piex

      Irk & Vat

      Piex's changeling parents — killed defending her

      • Changelings in human guise outside Sundabar. Irk: hunter. Vat: Moonwood Ranger.
      • Died when a fearful human mob burned their cabin (in the post-Demi paranoia); Irk got Piex out first.
      See also: Piex

      Tabitha Scheppin

      Elderly forest gnome; Piex's surrogate grandmother

      • Treehouse near Silverymoon. Piex helped her home after a broken hip (slipped on ice); shelter-for-upkeep deal became family. Helped rebuild the mother's bow.
      See also: Piex

      Canute

      White-skinned grung Rune Knight — Gorm's grandson, astral student of Ragnar himself

      • Grung Rune Knight fighter (Giant's Might); white-skinned with piercing red eyes; born and raised in Livafoss, with many siblings. (Grung mature within a year — his whole childhood fits the seasons since Livafoss was retaken.) Full name: Canute Lundström.
      • Son of Jailesh ("Torben"/Torbin) and Torvi; nephew of Anahita ("Meya"); grandson of Gorm. Learned war from Gorm, the forge from his father, and the weave of magic from his aunt and the blind shaman Frode.
      • His mother's father, Ketill, vanished chasing distant Chult — the ancestral grung homeland whispered through generations.
      • Haunted by prophetic dreams of Chult: yuan-ti in ruins, Nangnang's idol weeping black ichor, frost giants on steaming cliffs, a radiant feathered serpent in a blood-red sky, primitive grung dancing under eclipsed suns.
      • The astral accident: projecting under Frode's guidance, he was separated from his guide and drawn into a space between realms — where stood Ragnar, the White Grung, First Champion of Idun the water goddess. He trained beneath Ragnar's spectral hand for what felt like three years; three hours had passed when he woke. He carries "the seed of something divine."
      • Joined the Legends for the Chult expedition — his first journey into the wider world; seeks Ketill's fate, the visions' meaning, and the forgotten grung legacy. At Odi's home, was first to see the dead Goliath child after the shambling mound attack.

      Open: the descent from Ragnar — through which line; what the "seed of something divine" becomes; Ketill's fate.

      See also: Gorm · Jailesh · Ragnar · Luminary Legends

      Torvi

      Grung of Livafoss — Canute's mother

      • Wife of Jailesh; mother of Canute and his many siblings.
      • Daughter of Ketill, who vanished chasing Chult — she speaks of him softly, and rarely.
      See also: Canute · Jailesh · Ketill

      Ketill

      Grung who vanished chasing Chult — Canute's grandfather

      • Father of Torvi; grandfather of Canute.
      • Left Livafoss to seek Chult, the whispered ancestral homeland of the grung — and never returned. Only silence came back.

      Open: his fate — one of the questions that drew Canute to the Chult expedition.

      See also: Canute · Chult

      Frode

      Blind shaman of Livafoss

      • Blind shaman of Livafoss; taught the weave of magic to Canute alongside Anahita.
      • Guided Canute's astral projection — and lost him mid-crossing, the mishap that delivered the boy to Ragnar's spectral tutelage.

      Open: his history; what he made of the boy who came back changed. (Ruled 2026-07: Frode is his own person — earlier notes casting him as a second personality of Gorm are retconned.)

      See also: Canute · Livafoss

      Zethur

      Artificer of Sharn hunting the Cubic Gate; Luminary Legend (Chult era)

      • Kobold artificer (Armorer) raised in the middle levels of the city of Sharn — merchant-guild father; librarian mother who fed him books of the outside world. Tinkerer since childhood; thirsts for adventure and knowledge.
      • Nimble, surgeon-precise hands; builds constructs fast. Dream: an ultimate mechanical construct with its own consciousness and soul. Always hunting rare gems and enchanted metals.
      • Motive: seeks the Cubic Gate — shattered when Mab's court broke. Holds one of its four pieces; his hunt for the rest led him to Chult.
      • Arcana-sensitive — detected the magic on Solaris's breath before Himbo (carrier of a Gate fragment) emerged. Gathered the humming crystal shards from an undead tyrannosaur's skull.

      Open: does he know Himbo carries a fragment; how he came by his own piece; what trail pointed him to Chult; how a kobold family fared in Sharn's merchant guilds?

      Kruz

      Lizardfolk rogue of Livafoss; Luminary Legend since the Battle for Livafoss

      • Lizardfolk rogue — a Soulknife, blades of the mind — from Livafoss. Broke out of its prison during a troll attack; ran into the Legends just after the Gorm–Vassith duel and joined — to see the world and eat new things.
      • Shadowed Zegrath unseen when he walked out of the castle after the proposal — followed him to the grounds, where he hailed a carriage and was gone.
      • With the party since the Battle for Livafoss — long before the Chult voyage. Fights old predatory instincts — "meat is meat" — when corpses are near.
      • Finest hour: bait in the Pyrelion trap — disguised as Lilith, took the mask's first attack, barely survived; while the party scrambled to save him, freed a scroll of remove curse from his pocket and read it true under extreme duress, breaking Solaris's curse.

      Open: why he was imprisoned; history before the prison.

      Clip Chitter

      Kenku merchant-ally of the Legends — died saving them; dragon-blooded fugitive of Abraxas

      • Kenku from Hass'anah; small, wiry; glossy black feathers with iridescence; bright darting yellow eyes; quick wit, gift for mimicry.
      • The taint: dragon blood, surfacing every two generations — shed feathers, spreading lightning-blue scales, dreams of a bone mountain and a hatching egg. Great-uncle Snap went the same way and took his own life.
      • Abraxas demanded his fealty as a family blood-debt; his refusal brought the Hass'anah massacre. That night, blacked out under Abraxas's whispers, he killed his own father and grandfather — and carved two lines on his beak for them.
      • Wandered as a merchant with a knack for rare goods; saved from peril by the Luminary Legends and became fiercely loyal to them.
      • Death: in an encounter with a black dragon, opened a portal to save the party at the cost of his life. His remains were later found hanging from the dragon's skeletal ribs.

      Open: which black dragon; whether Abraxas's debt died with him.

      Abraxas

      The master who demanded Clip Chitter's fealty

      • Power claiming Clip's family "owes a debt that must be paid in blood."
      • Agents: a cold elven emissary (unnaturally blue eyes, speaks Common) who cursed Hass'anah into puppet self-slaughter.
      • Whispers in a dream-language: "Kill the weakness. Break the bonds. Submit to Abraxas."

      Open: nature (dragon? demon? god?); the debt; the emissary's name; whether the claim outlived Clip.

      Korin "Drowslayer" Cragbrew

      Dwarf drow-hunter of the Copper Mountains; later a Stray Crow — long dead

      • Dwarf woman, centuries old, of Frothy Peaks. Surname Cragbrew; "Drowslayer" a road alias protecting her family. First name: Korin.
      • First century: brewer. Second: militia against drow raids. Then family (husband runs the brewery) and her own drow-camp extermination business; roamed north with three dwarf barbarians.
      • Chased an escaping elf through a portal that closed behind her.
      • Later ran with the Stray Crows as their sharp-eyed ranger. Her drow-hate ended the band: sighting a drow among strangers near camp — the Red Guard and their NPC companion — she killed the drow on the spot, unannounced. Died in the fight she started, beside Kee, while Zegrath fled with Lilith — long before the present era.

      Open: where the portal led; her dwarf companions' names.

      Kee

      Foxfolk monk of the Stray Crows — died in the Red Guard clash

      • Foxfolk monk; ran with the Stray Crows alongside the young Lilith, Korin, and Zegrath.
      • Died beside Korin in the fight Korin started with the Red Guard — still fighting when Zegrath fled with the unconscious Lilith.
      • Lilith believes the bandit-camp massacre avenged Kee. It did not — the Guard walked away clean.

      Open: nearly everything — history, homeland, how Kee fell in with the Crows.

      The Luminary Legends

      The campaign's adventuring party — roster changed over the years

      Open: full era-by-era roster history; "that golden dragon" the party once considered asking for aid (festival era).

      Auntie Demi

      Night hag of the Dire Wood — seer, healer, twice-alive

      • Night hag of the Dire Wood; healer, seer, protector of the natural order; riddles and prophecy; feared and respected. Helped raise Syrin in part.
      • Look: towering, gnarled, near-skeletal; hunched but watchful; hooked nose, sharp uneven teeth, jagged jaw scar; deep-set eyes glowing faint green; wild mossy-black hair streaked gray-green; deep weathered-red skin textured like bark; shifting patchwork robes of earth tones; eerie, deliberate grace.
      • Home: a magical cottage on chicken-like legs — famous, elusive.
      • Killed by Lorena; later resurrected by Amaris (Death & Return). Many credit the forest's restored order to her return.
      • Prophesied over the child Syrin (great darkness; beacon of hope). Later delivered a full set of prophecy-poems to the Legends — Solaris, Syrin, Arnok, Gorm and his children, Amaris, "the Demon," and Lorena. Now an ally of the party. Target of Fraz's cult.
      • Keeps (kept?) a secretive guest: Jaelri "Jae" Baenre — silver waterfall hair, bright red glowing eyes — glimpsed once by Solaris through the cottage floor before she vanished into shadow. "Seems she prefers her privacy." He knew the face at once: the Legends had just exited the maze whose puzzle is the Wayward statues — hers among them.
      • Beneath the cottage floor: the Scepter of Savras — one of the primordial artifacts.

      Dean Lisette

      First Druid of Witherbloom — nature-witch, healer, herbalist

      • Dean and First Druid of Witherbloom; world-class healer/herbalist. Trained Syrin. Member of the coven of Nerys and Auntie Demi. Presumably sent the envoy demanding Kyr explain the scout disturbances.

      Odi

      Elderly orcish diviner with a slender dragon and portal cookies

      • Full name: Odisaira "Odi" Headbagger. Elderly orcish woman; sharp, knowing; bright red linen hung with tiny golden bells; plucks multicolored strands of magic from the air and eats them. Rides Fen — the long, wiry black dragon with bright purple eyes. First met the party at Lilith's Masquerade; intercepted them again in Chult.
      • Magic style: TreeStride captured in confectionery — snaps a cookie to open living-wood portals. Home: a peculiar dwelling in a distant city, with a once-withered garden.
      • Cast Legend Lore twice for the party: on Lilith and on Dunggrunglung.
      • Found Fen when a lone "drow" trailed her caravan out of the swamps — her portents read him plainly: no threat, and desperately in need of help. She took him in, taught him to perform, and set him minding her orphans.
      • Her garden's restoration by Syrin and Solaris went wrong — shambling mounds; children among her neighbors died.
      • Also helps run Moon Buns Bakery alongside Rina DeVir, Fen, and the orphan children — her magic keeps the bakery available to Everlund through the plague confinement.
      • Some of her wards were carried out of Everlund by Fen, ahead of the unicorn disease.
      • Her kitchen holds the Cauldron of the First Feast — one of the primordial artifacts.

      Open: what the Dunggrunglung Legend Lore revealed; her history with Lilith. (The Lilith casting: see Stray Crows and Winterfall.)

      Himbo Fluttershy

      Faerie pseudo-dragon; Queen Mab's familiar; accidental planar castaway

      • Iridescent scales; butterfly wings in purple/orange/gold; voice "like wind chimes and silver bells"; nervous energy behind affected dignity.
      • Familiar to Queen Mab. The explosion that broke her court was his touch: the Cubic Gate detonated the moment he touched it on her desk (why: unwritten). He was flung across the planes clutching a fragment.
      • Jumps so far: a flooded nixie-infested mushroom cellar → a library Mab burned centuries ago (still smoldering; smoke-ghosts) → inside Solaris's stomach (the fragment counts Mab's soul-ritual as a "visited location") — ejected by vomit, riding the wave out on his wings.
      • Bile-covered, fragment depleted (7-day cooldown); seeking Banrion the Mother to find Mab.
      • Last seen at the Legends' estate.

      Queen Mab the Whisperer

      Fey power of soul magic — court destroyed, stranded off-plane, hunting her familiar

      • Powerful fey entity; soul magic and dimensional manipulation; master of Himbo.
      • Performed the Sorindel Bargain's soul-division — "wading through the river of Solaris's soul" to move half his life-force into Amaris.
      • Her between-planes court was destroyed in a violet explosion: the Cubic Gate sat on her desk, and it detonated at Himbo's touch (why: unwritten). Her entire court was gathered in the room on fey business — a violet-sealed summons among the Broken Court scrolls shows she convened them herself, over one agenda item: "the doors are being counted. Not by us." The dead were many.
      • The blast hurled her to another plane and stranded her — no way to plane-hop home. Only since then has she hunted Himbo and the fragment; stuck, she is still working out how to even locate him.
      • No one knows any of this — not Banrion or her redcaps, not Lilith, not the Legends. The ruin only shows that she is gone.
      • Her absence leaves the fey courts without their mediator — Lady Kyr has been pressed into the seat.

      Open: why the Gate detonated at Himbo's touch; where she is stranded.

      Banrion the Mother

      Female redcap; broker between desperate mortals and fey courts

      • Unusual for her species: a female redcap with a capacity for pity. Brokered Eldwina's introduction to Queen Mab before the twins were born.
      • Himbo's current objective — he believes she can help find Mab.
      • Mother-figure to the redcap swarms; served Queen Mab.
      • Caught in the blast that broke Mab's court. Lies deeply wounded in the wreck, tended by a dense mass of redcaps — like ants around their queen — atop the very hatch to Mab's vault.
      • During the Broken Court job the Guard faked her stirring (illusion-groans, a lifted arm) as a diversion, then left her to her children.

      Open: whether she truly wakes; what she knows of the blast.

      Fraz-Urb'luu, Prince of Deception

      Demon lord of lies — defeated; out of the story

      • Demon lord of the Abyss; master of lies and illusions. Towering, grotesque; burning red eyes; dark scarred leathery skin. Arrogant — underestimates his adversaries.
      • Preys on ambition and desperation via intricate contracts. Ensnared Solaris (posing as his god), Syrin, and Amaris (necromancy + black dragon).
      • Weakened: Lilith broke Solaris's and Syrin's contracts; Kyr severed Amaris's bond.
      • History: Lorena rejected him → he corrupted her minions → Lorena's Folly; she defeated his Avatar. Arnok's parents died stealing from him. His cult works the High Forest.
      • After Kyr broke Amaris's contract, his goal became ending the Sorindel line — hence targeting both Laric and Eldwina at Winterfall.
      • Defeated by the Legends shortly after the Masquerade — lured through his own summon token during Eli's healing. His part in the story is over.

      Open: what was "stolen" from him; what remains of his cult without him.

      See also: Lorena · Amaris · Fraz's Cultists

      Fraz-Urb'luu's Cultists

      Robed cult of the High Forest — massacred by undead

      • Robed, chanting cell at a stone altar deep in the High Forest. Goal: bring the forest to its knees; make Auntie "fall again" with her covenmates; "reclaim what was stolen from our master."
      • Slaughtered mid-ritual by an undead horde (the Massacre); witnessed by Piex.
      • Planned to sacrifice everyone at Lilith's Masquerade from the wine cellar below; many of the remaining cultists were massacred there by Lilith and Arnok's fireballs — the last survivor beaten to death by Zegrath.

      Open: who sent the undead; other cells.

      Grashnak (Osmo)

      "Goblin chieftain" — actually Osmo, a gnome artificer in disguise

      • Chieftain of the Goblin Camp — took the chieftaincy soon after arriving, well before the Legends' circus visit; raspy, commanding, cunning. Proclaimed the Offspring Levy.
      • Secret: a disguised gnome named Osmo, living a sexually liberated life among goblinkind. (Don't think too hard about it.)
      • The Legends visited his camp long ago — as a traveling circus, a show the camp still tells stories about — and met only "Grashnak the chieftain": they never learned that Osmo existed. (His diary records the night fondly, dancing bear and all.)
      • Father of ALL of the Shadowfell goblins — Kassie, Twig, Grunkle, Sam, and Spanky.
      • Their immortality is his craftsmanship: he carved each child's pattern with the Chisel and filed it into Mechanus through the Mechanus Mirror in his workshop. They revive wherever they fall — for as long as the mirror stands.
      • Artificer and weapons manufacturer — the world calls him a wizard, and he has never corrected it; his magic is craft, infusion, and invention. Maker of Jaelri's prized "crossbow of the moon," among others — the little moon was a gift, never sold (his diary hints at a debt coin could not touch).
      • Elder-era ties to the Wayward Party: in their day he was taken by an illithid colony — "and whatever foul creature they worship" — and the Wayward mounted his rescue. He lives; evidently it worked.
      • Keeps the Wonderbringer's Chisel in his workshop — one of the primordial artifacts.
      • Currently being hunted. Lilith has paid the Legends handsomely to find him and commission his work without ever mentioning her name — see the Osmo commission. They are hunting a gnome artificer; they have no idea the chieftain they once performed for is the man.

      Open: why the chieftain act; who knows any of it; how he came by the mirror; whether the Offspring Levy is connected to the filing of children.

      See also: Goblin Camp · Jae

      The Black Dragon (Fraz's Avatar)

      Fraz-Urb'luu's dragon avatar — slain at Winterfall

      • Avatar of Fraz-Urb'luu; attacked Winterfall Hall during the staged assassination. Killed by the Wayward Party (sky pursuit) and the Legends — final blow: Piex, as "Patty."
      • Its breath was a mix of acid and poison — festival banners in the swamp town still hung over scorched, corroded wood the next day.
      • Corpse paraded the next day on an enchanted platform of entwined branches and vines, aloft on glittering warded ropes — harmless emerald mist still rising from its jaws. Lilith led the parade as storyteller and centerpiece, conjuring illusions that swelled the battle to myth: a dragon big as a castle, the Legends striking like living lightning, untouched by the scars they actually carried.
      • Behind the illusions marched the real Legends — exhausted, battle-grimed, watching the crowd cheer a twisted version of their victory.

      Open: whether it was also Amaris's pact dragon; relation to the skeletal black dragon where Clip's remains were found.

      Ragnar, Godking of the Grung

      "The White Lord of Livafoss. Keeper of the Old Oaths." — long dead, not entirely gone

      • Ancient Grung Godking. Titles: King of the Swamps; Breaker of Chains; Lord of the Lizardkin — the friezes show the Lizardfolk not conquered but allied, building Livafoss (the first great stone halls) beside him.
      • Conqueror of swamp serpents, old-way druids, and crocodile-gods, wielding a white-platinum greataxe.
      • Late reign: priests of the old gods chained the Lizardfolk while the aging, axeless king stood apart — history's contradiction.
      • Buried with honor by Grung and Lizardfolk together in his tomb; a father, too — interred clutching a child's carved wooden frog.
      • Bloodline endures: Canute and his siblings descend from him.
      • First Champion of Idun, the water goddess. His spirit endures in a space between realms: when Canute's astral projection went astray, Ragnar trained the boy beneath his spectral hand — three years within, three hours without — and left in him "the seed of something divine."

      Asta

      Gorm's late wife — the Chieftain's daughter

      • Daughter of Chieftain Gunnar; married Gorm after he slew the beast Nutherun.
      • Mother of three froglets and the pool of tadpoles — including Jailesh and Anahita.
      • Died when the village fell in Lorena's Folly; Gorm himself ended the risen villagers' suffering.
      See also: Gorm · Gunnar

      Chieftain Gunnar

      Purple-caste rebel who became the golden Chieftain

      • Purple Grung of the Lost Peaks village; led a civil war against the old Chieftain over his abuse of the lower castes and enslavement of other races.
      • After the takeover, drank a red-Grung brew that changed his caste to gold, becoming Chieftain.
      • Father of Asta. Offered Gorm the golden caste and succession — refused. Died of old age; Gorm led the village after him.
      See also: Asta · Gorm

      Magnar

      Luminary Legend (Chult era) — run alongside Canute by the same player

      • Joined the party in Chult; Canute's player runs both characters at once.
      • Wields a Holy Avenger — it reacts to nearby undead.
      • Invited (with Solaris) to Pyrelion's room as a "disciple" at Port Nyanzaru. Saw the possessed Solaris float down the hallway at ~3 AM; weighed looting the dead host, then alerted the party.
      • Gem dragonborn; an Eldritch Knight with a folk hero's past.

      Open: his history before Chult; any tie to Gorm's or Canute's lines.

      The Red Guard

      Book-hunting mercenary network — the semi-evil side game (same players, separate characters)

      • Sprawling thieves'-guild-style network obsessed with rare and valuable books; franchises its name to independent bands who recover and sell tomes to hidden, wealthy patrons.
      • Code (deliberately vague, selectively enforced): never reveal your patrons; never cross the Guard. Punishment is usually assassination, not exile.
      • Name origin: "Guards of Reading" → "Read Guards" → "Red Guard." Nobody agrees whether it's one word or two.
      • Played as one-shot arcs landing anywhere along the main timeline; separate roster from the Luminary Legends, with occasional crossovers.
      • Oldest crossing on record (Lilith very young): the roster of the day — Rina, Wrath, Drizzy, Ez, plus a drow companion — met the Stray Crows in the wild. Korin shot the drow dead without warning; the Guard answered, killed Korin and Kee, and Rina's thunderbolt dropped young Lilith cold. The Guard walked away clean — and decades later delivered scrolls to the woman they'd downed, now Queen. Whether anyone on either side has ever done the arithmetic is unrecorded.
      • Jobs on record: The Broken Court — the scroll of primordial artifacts, for Lilith via Reggie, at 20,000 gold a head. The Guard read the scroll: they know where every primordial artifact lies. Delivered the scrolls to Lilith at the Everlund castle — crossing paths briefly with the Legends, there to hand over Pyrelion.
      • Wrathjurn "Wrath" — dragonborn bloodhunter.
      • Drizzy — gnome vampire rogue; insists he's a drow; doesn't appear to age.
      • Skreek — aarakocra berserker with a gladiator's past.
      • Gavril — paladin; the newest member, brought in to replace Ezlumdur.
      • Kaia — feywild fox spirit; joined mid-job at the Broken Court.
      • Former: Rina DeVir — drow storm cleric, retired to Moon Buns Bakery.
      • Former: Ezlumdur "EZ" — tortle draconic sorcerer, pyromaniac; sailed for the Moonshae Isles. Replaced by Gavril.

      Open: the faceless one's story.

      Wrathjurn "Wrath"

      Dragonborn bloodhunter of the Red Guard

      • Revenant dragonborn bloodhunter — Order of the Profane Soul; current member of the Red Guard.
      • Born in the Abyss to cultist parents living in exile — blessed and cursed with abyss-touched traits. A curse of undeath clings to him, claimed by great demons who think they own his soul; his true power comes from a cosmic fragment of thought from an old god of madness, sealed away by all the other gods. Both take their payment in sanity and blood.
      • An oni took his sibling on a cold, dark night; he could not stop it. Vengeance is the obsession he walks the line for — "a demon exists inside that I must let out."
      • With Drizzy, accosted Fen's cart of children on the road out of Everlund — the Guard's first meeting with Fen; Rina stepped in and stopped them.
      • On the Broken Court job and the delivery to Lilith's castle.

      Open: which god of madness; which demons hold his claim; the oni, and whether his sibling lives.

      Drizzy

      Gnome rogue of the Red Guard — insists he's a drow; sort-of-secretly a vampire

      • Gnome rogue (an Arcane Trickster) of the Red Guard; insists, against all appearances, that he's a drow — and he is half right.
      • Parents: Sin — a drow, former pillow-slave trainer, escaped from the Underdark after years of servitude — and Lena, a feisty deep gnome, one of Sin's many, many lovers. Lena has since passed on. Drizzy was born of their dabbling some four centuries ago.
      • Sort-of-secretly a vampire — not a very powerful one, as vampires go. At minimum, he doesn't appear to age.
      • Can transform into a very small, weak bat — and takes fall damage if he loses the form aloft.
      • If killed, he dissipates into mist and revives in his coffin (where his grave dirt is kept) after 3 days, with an offering of blood.
      • Favors various kinds of blood, carried in vials and waterskins.
      • Cursed: leaves crunch under him when he sneaks.
      • Also bitten by a werewolf — once a month, on the full moon, he must be tied up so he doesn't go feral.
      • Met Solaris in the distant past; Solaris remembers it only dimly. (Drizzy remembers.) Greeted him as an old acquaintance when the Guard and the Legends crossed at the castle.
      • With Wrathjurn, accosted Fen's cart of children — stopped by Rina.
      • Broken Court: claimed drowhood at the Cragbrews' table (earning the family's ire); nearly killed by the vault's gargoyle while scooping up scrolls unchecked; revived by the Guard.

      Open: how and when he was turned; who cursed his sneaking, and why; who bit him; where and when he met Solaris; whether Sin knows what became of his son.

      Sin

      Drow escapee of the Underdark — Baenre pillow-slave master, Shar's Dark Justiciar; Drizzy's father

      • Drow; spent years in servitude in the Underdark as master of the Baenre pillow slaves before escaping to the surface.
      • Sent by Quenthel Baenre to train — and seduce — the young Jaelri: her mentor and second lover. Held mild affection; never loved her.
      • Later ascended Dark Justiciar of Shar and became a rebel leader.
      • Has had many, many lovers — among them Lena, a feisty deep gnome, some four centuries ago. Their son: Drizzy. Lena has since passed on.

      Open: where he is now; whether Shar still holds him; whether he and Drizzy know each other; how many other children the "many, many" produced.

      See also: Drizzy · The Red Guard

      Vonae

      Nerro's brother — rescued by the Wayward, then their betrayer

      • Brother of Nerro; son of Envy — and strongly favors her: seeing Envy's leering face in battle, Jae thought at once of Vonae. Jae was fond of him and loved teasing him.
      • Rescued from the Underdark by the Wayward Party — and later betrayed them.
      • An Eilistraeean whose soul, Jae believes, was doomed by a forced choice. She prays for him still.

      Open: the shape of the betrayal and of the choice; his fate.

      See also: Nerro · Jae · Envy

      Damien

      Half-drow, half-fiend — early companion of the Wayward Party

      • Half-drow, half-fiend; ran with the Wayward Party in the early days (scouted the crypt church with Zorbarum).
      • Drawn to Nerro — an occasional lover, and a willing blood source.

      Open: his fiendish half; his fate.

      The Lady of the Cliff

      Seer of the druidic camp near the Wayward keep

      • Watched over a druidic camp near the Wayward Party's keep, where the band sometimes sheltered.
      • Said to see the future, in some aspects — and movement across other planes.

      Open: who or what she is; whether she and her camp remain.

      Skreek

      Red Guard member — little else known

      • Current member of the Red Guard.
      • Aarakocra — a berserker with a gladiator's past.

      Open: the gladiator years; nearly everything else — and whether Skreek prefers it that way.

      See also: The Red Guard

      Gavril

      Paladin of the Red Guard — Ezlumdur's replacement

      • The newest member of the Red Guard, brought in to replace Ezlumdur.
      • A paladin — specifically an Oathbreaker, and a fallen aasimar, with a soldier's past. In a semi-evil company of book thieves, he may be the one who fits best.

      Open: what oath he broke, and what broke it; what he fell from; where he came from.

      See also: The Red Guard · Ezlumdur

      Uliana

      Lilith's half-sister — Chris Crow's elder daughter

      • Half-sister of Lilith, through Chris Crow — and older than Lilith: born before Chris found Elizabeth at the excavation, and before he became Laric's information minister.
      • A changeling, a charlatan by trade — and a Divine Soul sorcerer: somewhere in her, a divine spark.

      Open: her mother — and how a changeling is Chris's blood daughter; whose divine spark she carries; where she has been; whether she and Lilith know each other; whether Lilura has ever noticed her.

      See also: Chris Crow · Lilith Crow

      Squib

      A creature Solaris found in his own mind — while Pyrelion wore his body

      • While the mask controlled his body, Solaris — locked inside — found Squib: a creature living in his mind.
      • Nominally a hallucination. It has a stat sheet, which is not what hallucinations usually have.

      Open: what Squib actually is; whether it predates the possession or was born of it; whether it is still in there.

      Tzekari

      Kobold hatched by Arnok — from a stolen lizardfolk egg

      • During the Legends' Livafoss mission, Arnok stole an egg from the lizardfolk. It hatched a kobold: Tzekari.
      • Raised (in the loosest sense) by a Kenku wizard.

      Open: how a lizardfolk clutch produced a kobold; what Tzekari knows of any of this; whether the lizardfolk noticed the theft.

      Ezlumdur "EZ"

      Former Red Guard — tortle draconic sorcerer, pyromaniac

      • Tortle draconic sorcerer; pyromaniac. Former member of the Red Guard.
      • Sailed for the Moonshae Isles in the company of Cult of the Dragon half-dragons.

      Open: what the half-dragons wanted with him (or he with them); whether he's coming back.

      See also: The Red Guard

      Kaia

      Feywild fox spirit of the Red Guard — her tail was Queen Mab's

      • A kitsune; a druid of the Circle of Dreams.
      • Prisoner to a deal with Queen Mab: Mab kept her tail, and each year Kaia was allowed to redo the wager. This year she awoke to no Queen Mab at all.
      • Mab put the tail to work — under glass in her hidden sanctum, it warded the vault's heart: while it rested there, nothing living could approach.
      • Came to the ruined court alone, hunting the tail; joined the Guard mid-job (the Broken Court) and recovered it — taking it woke the gargoyle sentinel.

      Open: the original wager's terms and stakes; her life before the deal; whether the tail can be made part of her again.

      The Shadowfell Goblins

      Unnamed goblin side-party in the Shadowfell (same players)

      • A group of goblins the players ran with no formal name; lived in the Shadowfell.
      • Roster: Kassie · Twig · Grunkle · Sam · Spanky.
      • Dynamics: Kassie and Twig are the wholesome ones. Sam and Spanky fight like siblings. Grunkle was born grotesque and old, and loves putrid things the way a goblin should.
      • The village: built around E'Rel's tree — which never speaks to them, but at Kyr's request bears a fruit that tastes like spoiled sausage. Shacks for the occasional passer-by; lodging is paid for in stories. No other goblins have ever appeared in that country — the five are it.
      • Bitey — their "pet" mimic, fed toward bigness until he reached it: now the size of a small house, house-shaped, and serving as the town hall. Eats lodgers who steal.
      • Cannot die — except at each other's hands; and they never grow any stronger, permanently.
      • All five are children of Osmo — the "goblin chieftain" Grashnak. Their immortality is his craftsmanship: patterns carved with the Chisel, filed into Mechanus through the Mechanus Mirror in his workshop. They revive, unchanged, wherever they fall — which is also why they never grow stronger. If the mirror is destroyed or severed, the next death is final. None of them know any of this.
      • Why the Shadowfell: the five left their father's camp to found a village of their own — and somewhere on that road they accidentally found the Shadowfell Mirror (before the White Moose bore it) and went through. Stranded on the far side ever since. This is recent history — they set out in the window between the Battle for Livafoss and Laric's abdication, not the distant past.
      • What Osmo knows: only that they left to start a village, and that — by his own craftsmanship — they cannot be dead. Nothing more. Word thinned, then stopped.
      • Learned the exception when Sam and Spanky fought and Sam killed Spanky — with Lady Kyr in attendance, who wished Spanky back to life after Kassie begged her.
      • Found by Lady Kyr: wandering the Shadowfell after the stranding, they were found by Kyr (traveling in her "Autumn" guise) on her pilgrimage, and traveled with her to E'Rel's tree — meeting Crunch in her company. That is how they came to the tree, in the first year.
      • She has come twice since they settled; they measure time by her arrivals. Eli always attends her — never once seen without his helmet. The second visit brought gifts: books of basic incantations, among them a list of the Sword Coast's teleportation circles.
      • Companion: Crunch — hill giant met in the Shadowfell; not an original member.
      • Weeks after the second visit, Grunkle — practicing his letters in the dirt — copied a sigil-sequence out of the circle-registry, and just disappeared. He is at Lilith's castle — she is experimenting on him.

      Open: how Grunkle went from the circle-book to Lilith's hands; why only each other's hands can kill them — deliberate clause or accident of the carving; the group's stories.

      Grunkle

      Goblin of the Shadowfell group — in Lilith's hands

      • One of the Shadowfell goblins; a son of Osmo. His unkillability hangs on the Mechanus Mirror in his father's distant workshop — if it ever breaks, his next death is final. Neither he nor Lilith knows.
      • Born grotesque and old — and loves putrid things the way a goblin should. At home in the Shadowfell's decay. Neutral on Lady Kyr herself — the beauty that blooms where she walks is lost on him; her cheeses are not (he always ages them further).
      • How he left the Shadowfell: Kyr's second-visit gifts included books of basic incantations — one listing the teleportation circles of the Sword Coast. Weeks after she left, practicing his letters in the dirt, he reproduced one of the registry's sigil-sequences stroke for stroke — and the dirt-drawn circle worked: it sent him to the repaired service level beneath the Everlund Masquerade hall, above the dungeons, where guards found him.
      • At Lilith's castle — she implants a unicorn-disease parasite on him; his head explodes; being unkillable, he revives, and the experiments continue.

      Open: what the experiments are for; whether the other goblins know what became of him.

      Sam

      Goblin of the Shadowfell group — sliding into madness

      • One of the Shadowfell goblins; sliding into madness.
      • Wears a ring that makes him hunger for living flesh — a problem, sometimes. It was Bitey's bait: found in the tiny mimic's open mouth, presented like a carnivorous plant's lure. (Its relation to the madness: unrecorded.)
      • Fights with Spanky like siblings — constant, loud, and instantly united against anyone else.
      • Killed Spanky in a fight — the group's discovery that they can die by each other's hands.
      • A child of Osmo, like all five.

      Open: the shape and cause of the madness.

      Bitey

      The Shadowfell goblins' pet mimic

      • A mimic kept, fed, and maintained as a "pet" by the Shadowfell goblins.
      • First appearance (shortly after the goblins arrived in the Shadowfell): a tiny treasure chest in a pocket in the side of a small cliff — a ring presented to the open world like a carnivorous plant.
      • The bait ring is the ring Sam now wears — the one that makes him hunger for living flesh.
      • The goblins fed him toward bigness — and it worked: he has grown to the size of a small house, and is now house-shaped. The village settled his new shape as its town hall.
      • When a lodging passer-by tries to steal from the goblins' homes, Bitey eats the thief.

      Open: how bad an idea it turns out to be.

      Dobor ("Door")

      Goliath guardian-blacksmith of Menzoberranzan — elder-era hero

      • Born Farreach in Greathand, a Goliath settlement in the Spine of the World, to Thornwrestler and Spearthrower. Drow raiders took his home, parents, and freedom.
      • Sold to Yerri'thal Baenre in Menzoberranzan; renamed Dobor — "Door" in Drow. Learned smithing and swordplay under Yerri'thal; forged his own greatsword (it glows, its potential unfolding).
      • Bought by Jarlaxle; posted as silent sentinel at a secret entrance to the city, living in the cave he guarded; promised a place in Bregan D'aerthe. "Spider-leg" tattoos cover his body — marking him slave, not spy.
      • Huge even for a Goliath; pronounced stony skin growths; scar-callused hide resists blades; unbeaten in melee, even vs Jarlaxle. Goals: freedom; preserve Goliath tradition. (The hide, the slave-marks, and the old aches are gone since his resurrection — see below.)
      • Befriended the food-stealing young drow slipping out the Baenre escape — Jaelri "Jae", Jarlaxle's estranged child. Freed when Jarlaxle quit the Underdark for good; tasked with protecting her.
      • Traveled with the Wayward Party. Reserved in battle until its peak. Sought a pact-parlay with a strange god whose favor he held, offering a gem-set golden ring from his matron. Has met the Luminary Legends (circumstances unrecorded).
      • Turned against his own party mid-fight against Nerro's father — subdued by Jae, never explained.
      • Go-between for Jarlaxle's gifts to Jae — almost a father figure to her.
      • Escorted Jae to Eilistraee's sanctuary; barred from the sanctum ("searching, not yet in the fold"); washed and drank at the blessed fountain.
      • Carries Jharkist, the Lost Blade — one of the primordial artifacts; porous and sentient, it drinks the blood of what it kills. With it he slew the great dragon Thorgmon, driven through bone and heart — the deed his statue at the Wayward memorial remembers.
      • Disintegrated by Envy at the pool battle — dust in a split second, alongside Imzel. Jae gathered what was left into a vial; both were resurrected the moment the fight ceased.
      • Resurrection remade him: the spider-leg tattoos and scar-callused hide replaced by soft new skin — he feels pain again (and enjoyed it); the old aches gone; "spry as during Jarlaxle's raids." Burned his hand on a pot and hid it.
      • His soul is fragmented — the priestesses warned he can no longer return: his next death is final. Jae's response: a demand ("Dobor. You cannot die."), a master-brewed blood-red potion in a frosted signed flask, a resizing silver ring with a green glow, and plans for strength and invisibility potions. The party retooled his gear; he can work a bow (Bregan D'aerthe training — nowhere near Gloin).
      • Beyond death he glimpsed an unfamiliar elven male — lighter-faced than Jarlaxle, cloaked in blue, exceptionally effeminate, offering only a sad smile. He had never spoken to the man before he was revived.
      • Mechanically inclined — rigged his own door latch to sound louder against unannounced entry.

      Open: the strange god's identity; who "his matron" is; who the blue-cloaked elf beyond death was; his fate; whether he reclaimed the Spine of the World.

      See also: Jae · Jarlaxle · Menzoberranzan

      Jaelri "Jae" Baenre

      Drow illusionist and Chosen of Eilistraee, Jarlaxle's estranged child — grandmother of Syrin's line

      • As a youth, slipped in and out of Menzoberranzan through the House Baenre escape, pilfering Dobor's meals — a cautious, unacquainted friendship. Jarlaxle formally introduced them, freed Dobor, and charged him with her protection. Jarlaxle's rare visits brought gifts, ferried through Dobor.
      • Guarded, hooded; fights with illusions, a flight-granting mask, "Osmo's crossbow of the moon" (her prized hand-crossbow, an Osmo make — a gift from the maker, never sold), hidden daggers, an attuned moon sword. Writes secret songs and poetry. Traps every room she sleeps in; keeps treasure troves "spread all across the continents" — she hoards what she loves.
      • True name: Jaelri An'Caelia Vandree Baenre, of the First House — both Vandree and Baenre; her mother was slain so the child could be claimed to swell Baenre's ranks. Uses aliases with strangers ("Syrdin Vandree"). Sired by Jarlaxle "by blood, not his choice," through a breeding ritual to the Spider Queen.
      • Her aunt Quenthel Baenre was her tormentor — whipped, healed, and whipped again into "elegant" rune-twisted scars, the First House's idea of refinement.
      • Past loves: Malakai, a half moon elf — her first, destroyed when the Ilharess discovered her secret; then Sin, mentor and lover sent by her aunt to train and seduce her — he never loved her.
      • After the pool battle she carried Dobor's dust to resurrection in a vial, then armed him against a final death — potions, a green-glowing silver ring, and the quiet demand: "I need you by my side." Prizes a flask of endless water found adventuring — pure, sweet, mountain-cold.
      • On Jarlaxle, in her own words: he cares only for his band, himself, and treasure, and she is "naught but a pawn in his game" — yet he helped her escape the Underdark, "and for that I cannot hate him truly."
      • Dances Eilistraee's rite nightly beneath the moon; after channeling the goddess (a Beacon of Hope blazed from her in battle, once), her hair glows softly with moonfire.
      • The pact with Nerro — sworn under her true name in the early days: when the world was saved, she would kill him, carry his mist to a healer, and pay his True Resurrection, so he would wake mortal. Sealed in exchanged rings — his platinum diamond, priced exactly at a True Resurrection, worn on a chain over her heart; her childhood silver-and-blue ring on his pinky. Later she snipped and braided a lock of his hair into a wrist-circlet, per drow claiming tradition. Kept secret from the party at first.
      • Once borrowed the Lament — armor of the champion of Mask — from a guild master, a price on her head until its return; meant for Nerro. Gloin declined it first.
      • Prays for Vonae — Nerro's brother: the party rescued him from the Underdark, and he later betrayed them — a forced choice, she believes, that doomed his soul.
      • Faith: new to Eilistraee but favored — like her cousin Liriel. House Baenre believes both dead or taken in the slave uprising; she keeps it that way. Joined the Great Hunt at the sanctuary.
      • Love: Nerro Llavelan. Keeps her books, wyvern (alive again — seemingly revived after the realm-jump loss), and cat at his Raven's Nest. Cats: she buried her black cat Chaos; Nerro — who had seen the grief in her blood-memories — gifted her a black kitten she named Szeous ("secret" in Drow). Her familiar is a fae tressym.
      • Feared Envy and House Baenre; hoped her father's Bregan D'aerthe would lend aid or a guide against Envy's web. In the end she faced Envy herself — struck down the avatar of Lolth with rogue's cunning and warlock's might, halting the union of the Dark Six. A statue beneath Eilistraee's luminescent gaze stands in tribute at the Wayward memorial.
      • Later: with Nerro, mother of Vyrne — grandmother of Syrin and Zalen.
      • Holds the Mask of Eilistraee, one of the primordial artifacts.
      • Pays secretive visits to Auntie Demi's cottage — glimpsed there once by Solaris, surprise and recognition in her eyes, before she vanished into shadow and left by the front door. The Legends have met her (the fuller circumstances unrecorded).

      Open: her mother's name; whether dragon blood runs in her line (Vyrne's guess — and the early chronicle hints the same); the fate of the pact.

      Jarlaxle

      Enigmatic drow mercenary lord of Bregan D'aerthe

      • Leader of the mercenary band Bregan D'aerthe — rumored 150+ strong, spread through the Underdark, Menzoberranzan, and Luskan. Bought Dobor from Yerri'thal Baenre; kept him with the promise of a place in the troop — and ultimately freed him.
      • Visited the Underdark rarely; sent gifts and trinkets to Jae through Dobor every few months.
      • Changed over the years: first unwilling to kill anyone who could still serve a purpose, later abhorred killing altogether; eventually refused to ever return to the Underdark.
      • Estranged child: Jaelri "Jae". Through her: Vyrne, then Syrin and Zalen — his blood runs in the party.
      See also: Jae · Dobor · Vyrne

      The Wayward Party

      Adventuring band met across eras (roster rotates over the years)

      • Core: Dobor · Jae · Nerro · Rathar — dwarf flail-bearer of Lathander; something seemed "very, very wrong" with him · Yahoon — strange sage with stranger abilities, eager to be accepted · Zorbarum — bronze dragonborn fighter, savior of Halvenglade · Imzel — druid of Mielikki; married to Lorena; died once along the way, reincarnated a rock gnome (since restored); revived King Laric at Winterfall.
      • Former: Gloin — privateer captain; left the band for the sea; years later ferried the Luminary Legends toward Chult.
      • Enemies: Envy and her treacherous web; House Baenre of Menzoberranzan.
      • Early days (the Nerro chronicle): based at a keep, under apocalyptic stakes — "the Dark Six and their hordes could end all life within the coming months." Hunted relics by boat between battles.
      • Killed Nerro's father, who had planned to sacrifice them to the Dark Six — mid-fight, Dobor turned on the party and had to be subdued by Jae (never explained). Rescued Vonae from the Underdark (he later betrayed them).
      • At the pool battle, Envy disintegrated two of the band — Dobor and Imzel — both resurrected the moment the fight ceased; the priestesses warned that Dobor's fragmented soul cannot return again.
      • A newcomer unsettled the roster around then — a wayfarer "master of the mind" whose brush against Jae's consciousness filled her with dread; a paladin joined about the same time.
      • Mounted the rescue of Osmo from an illithid colony. Ran for a time with Damien, and camped under the Lady of the Cliff's watch.
      • Kept an island home — once besieged by a fleet that Gloin's shotgun "Warning Shot" broke from the cliffs before its cannons spoke.
      • Great deeds on record: Jae struck down Envy, halting the union of the Dark Six; Dobor slew the great dragon Thorgmon with Jharkist; Zorbarum saved the halfling town of Halvenglade from an undead horde; Rathar avenged his goblin-razed home; Imzel felled (and ate) a beholder and a vrock.
      • A memorial of statues with story placards commemorates the band — location unrecorded.
      • Not dead, whatever the ballads assume — the band is alive and scattered. The Legends have personally met several: Gloin (the Chult voyage), Imzel (Winterfall), Jaelri (the cottage glimpse), and Dobor and Zorbarum (circumstances unrecorded).
      • Once jumped realms unexpectedly — the accident that killed Jae's wyvern.
      • Tracked Fraz's dragon-avatar from the sky to Winterfall Hall and helped kill it; Imzel revived the beheaded King Laric.

      Open: Rathar's ailment; the party's full story; where the island home lies; when and where the Legends met Dobor and Zorbarum.

      See also: Dobor · Jae · Envy

      Rathar

      Dwarf of the Wayward Party — Lathander's flail, a goblin-razed home avenged

      • Dwarf of the Wayward Party; quick-thinking underground, battle-shy — except where goblins are concerned.
      • His home was destroyed by a goblin clan. Guided by the light of Lathander, he carried Lathander's Fist — a magical flail radiant with divine power — into the clan's lair and avenged his kin to the last goblin.
      • Companions long felt something "very, very wrong" with him — never named.
      • Deeply distrusted Nerro's vampirism — barred him from feeding on the road — yet at the crypt of Nerro's own grave, offered his aid to Nerro's cause.

      Open: his ailment; his fate.

      Zorbarum

      Bronze dragonborn fighter of the Wayward Party — savior of Halvenglade

      • Dragonborn fighter, bronze-scaled; fought with two blades: his family's heirloom sword, ancient-forged, and the Dragonsoul Blade — a weapon imbued with the essence of Great Fire.
      • Saved the halfling town of Halvenglade from an undead horde single-handed, flame and steel — the deed his statue at the Wayward memorial remembers.

      Open: nearly everything — though the Legends have met him (circumstances unrecorded).

      Imzel

      Druid of Mielikki — Wayward Party; Lorena's spouse; eats what she fells

      • Druid of Mielikki of the Wayward Party; holds a Unicorn god's favor. Married to Lorena.
      • Disintegrated by Envy at the pool battle alongside Dobor — both resurrected the moment the fight ceased.
      • Died again, later — the party didn't find out for a while. Reincarnated as a rock gnome, got angry about it, and left the Wayward Party for some time. (His memorial plaque bickers about how to phrase all this.) He has since returned to his normal self — how is unexplained, though his wife does have access to Wish.
      • Carried the Horn of Mielikki — now conspicuously absent from his statue.
      • Curiosity rivaled only by an iron stomach: eats the foes he fells — a beholder, a vrock — believing it honors the life taken, grants understanding of the enemy, and a measure of their strength. Widely thought mad; unbothered.
      • Revived the beheaded King Laric at Winterfall — where the Legends met him.
      • His disintegration is among the wrongs Jae counted against Envy — avenged when she struck the avatar down.

      Open: the Unicorn god's favor — its nature; the second death's circumstances; how he was restored (Lorena's Wish?), and how he and Lorena met; where the Horn of Mielikki is.

      Nerro Llavelan

      Towering vampiric drow master thief — Jae's love and claimed mate

      • Master thief of House Llavelan — a vicious drow house of Menzoberranzan. Towering for a drow; pale, marble-cold, scarred everywhere; silver hoop earrings with tiny spikes; scent of cedarwood and flame. Jae's lover (her "dark shadow") — and, by drow claiming tradition, her mate.
      • Mother: Envy — his sire. Turned young, no choice given; from his youth she sold him to drow matrons as a pleasure slave. Father: killed by the Wayward Party — he had planned to sacrifice them to the Dark Six. Brother: Vonae.
      • Vampirism: still heart (it beats faintly for an hour after fresh blood); breath voluntary; sleeps in a coffin; sees a victim's memories in their blood; near-black blood that can heal mortals; regenerates; becomes mist on death. Kept secret at first — by the era of the early chronicles the party knew (Rathar barred his feeding; daylight travel meant the indignity of a bag of holding). Eilistraee's guardians named him "tainted by Lolth," barred from the sanctum "until he breaks her grasp."
      • Wears a silver ring from Jarlaxle — proof against all domination, his sire's above all. Once worked for Jarlaxle; the two found the Raven's Nest relics together. A thieves' guild man of about a century's standing (accounts differ on his years) — joined of his own volition, not Envy's. Based for a stretch of the early days out of Draconia.
      • Faith: Mask. ("Mask would not approve" of joining Eilistraee's moonlit dance — she killed an ally of Mask's.)
      • The pact: once the world was saved, Jae — sworn under her true name — would kill him, carry his mist to a healer, and pay for his True Resurrection, so he would wake a mortal drow. Sealed with exchanged rings.
      • In a crypt beneath an old church, the party found his own grave — name, birth date, death date, carved in stone. His terror, chanted while pacing: "If I die, I'm dead."
      • Keeps the Raven's Nest — Jae stores her books, treasures, wyvern, and cat there.
      • In the early days: Damien, a half-drow half-fiend companion of the band, was an occasional lover and willing blood source.
      • Later: father of Vyrne — grandfather of Syrin and Zalen.

      Open: how a grave for him already existed, and what it means for the pact; whether the pact was ever fulfilled (he lived at least to father Vyrne); whether he broke Lolth's grasp; his fate.

      Gloin

      Dwarf pirate ranger and privateer captain, once of the Wayward Party — lost his ship on the voyage to Chult

      • Gloin Ironbeard — dwarf pirate ranger. Former member of the Wayward Party; declined the Lament and left the band for the sea — choosing, in Jae's words, "a life of pleasure and ease as a privateer, rather than save the world."
      • Signature arm: "Warning Shot" — a shotgun of impossible range and deadly accuracy. Once broke a besieging fleet from the cliffs of the Wayward Party's island home, shattering masts before a single cannon spoke.
      • Years of privateering; his plunder lies buried in caches across many islands.
      • Captained the ship that carried the Luminary Legends toward Chult; the giant dragon turtle's tribute demand wrecked her — his warnings about the route had been vague.
      • Held Pyrelion among his spoils — traded the mask, with other plunder, to the man who wore it just before it took Solaris: the price of a new ship.
      • The new ship was destroyed in turn — caught in Pyrelion-Solaris's wake as he slew the dragon turtle.

      Open: what became of him after the wreck; where his island caches lie.

      Envy

      Vampire drow matron — Nerro's mother and sire, exalted as an avatar of Lolth; struck down by Jae

      • Vampire drow matron, exalted as an avatar of Lolth. A power the Wayward Party feared "might put an end to them all." Jae sought Bregan D'aerthe's aid to survive her web.
      • Nerro's mother — and his sire. Turned him young without offering a choice; from his youth, sold him to drow matrons as a pleasure slave.
      • Fought the party at the pool battle with Nerro at her side — and disintegrated Dobor and Imzel where they stood (both resurrected the moment the fight ceased; Dobor's soul left fragmented). It is the wrong Jae never forgave.
      • Her design: the catastrophic union of the Dark Six — the Devourer, the Fury, the Keeper, the Mockery, the Shadow, and the Traveler — to unleash nature's wrath, vengeance, greed, violence, dark magic, and chaos, with portals poised to open onto the nine hells.
      • Struck down by Jae — rogue's cunning, warlock's might — halting the union. A statue of Jaelri beneath Eilistraee's gaze commemorates it at the Wayward memorial.

      Open: when and where Jae felled her; whether anything of the Dark Six design survives.

      See also: Wayward Party

      Locklun

      Piex's partner

      Open: everything else — race, trade, how they met.

      See also: Piex

      Eku

      The party's guide through Chult

      • Guide on the road to Dunggrunglung; appears human (no surname — common in Chult). Stayed with the mounts during Odi's detour.
      • Wears the Ring of Winter — one of the primordial artifacts. She wore it the whole road; no one noticed.

      Open: what she really is, if anything.

      The Stray Crows

      Lilith's old adventuring band — ended in ambush and atrocity

      • Roster: Lilith (conjurer) · Korin "Drowslayer" Cragbrew (dwarf ranger — died) · Kee (foxfolk monk — died) · Zegrath (dhampir).
      • The "ambush," in truth: the strangers near camp were the Red GuardRina, Wrath, Drizzy, Ez, and a drow NPC traveling with them. Korin caught sight of the drow and — without a word to either party — killed them on the spot. The Guard fell on the Crows in answer.
      • Rina's thunderbolt knocked Lilith out before she ever knew what was happening. Zegrath prioritized her safety and fled carrying her — while Korin and Kee were still fighting for their lives. Both died. The Red Guard got away.
      • Zegrath lied to Lilith when she woke: "a group of bandits." Her vengeance followed the lie — the Crows would kill every bandit in the woods. They massacred a large camp of people they merely happened to find; Zegrath, unwilling to admit he'd fled their friends, went along. Lilith ate the dead and wanted the families next; the massacre and what it showed him is why Zegrath ended things and left.
      • Nobody has ever told Lilith the truth — not who the strangers were, not who fired first, not why Kee and Korin really died. She believes to this day that the bandit camp was her vengeance, paid in full — and because she despises divination, she has never checked.

      Open: the slain drow NPC's identity; whether the Guard ever realized the girl they downed became the Queen of Everlund; the tome's fate.

      Fenric "Fen" Do'Urden

      Half-black, half-gold Ryu dragon in drow form — smuggler, bakery hand, Odi's mount

      • Truth: a dragon — half black, half gold — and a Ryu (serpentine "noodle" dragon). His black-dragon mother (identity unknown) threw him from the nest as a hatchling for his unlike form. He can't pull off sinister to save his life, which probably didn't help.
      • True form: long, sleek, serpentine; deep black scales over a purple-shimmering underbelly holding what look like countless stars and nebulas; back-curved horns flecked blue-violet like miniature galaxies; a thick, fluffy mane of cosmic-purple fur (tail-fuzz included). Possibly god-touched — a shimmery star dragon. Hides the wiggly noodle self when he gets too excited; almost comical.
      • The drow guise: gray skin, silver-white hair, purple eyes — taken from a dead drow he found floating face-down in the swamp after his exile: he took the man's clothes, likeness, and (from wax-sealed documents in a back pocket) his name, then buried him on a hummock. "Fenric Do'Urden" was a real person; who he was is unknown. Reluctantly claims relation to Drizzt when pressed (hence "Do'Urden"). Keeps the drow spell-kit (Darkness, Faerie Fire, Dancing Lights) to sell it. Secret follower of Eilistraee.
      • Out of the swamp: followed a lantern-lit caravan for six nights before daring to approach — met with drawn weapons (a lone drow), until Odi, through her portents, read him true: no threat, and "in trouble deeper than any of you have ever stood in." The caravan kept him.
      • Grew up in Odi's orbit: learned to perform (the drow spell-kit as a light-show), tended her orphan wards, played venue after venue — and years later performed at Lilith's Masquerade itself.
      • Smuggles Everlund's vanishing homeless to safety: illusion-masked cart (Tiny Hut inside), two ethereal wolves. Fears discovery; tests strangers before trusting; escorts allies across the Moors at daybreak.
      • Carried a crowd of children — some of Odi's wards — out of Everlund ahead of the unicorn disease. That road was his first meeting with the Red Guard: Wrathjurn and Drizzy accosted the cart, and Fen improvised a tale that Everlund's ruler was abducting people — he didn't know what was truly happening, he just needed the questions about the children to stop.
      • Is Odi's mount — the "long, wiry black dragon with bright purple eyes" that carried her to the party in Chult.
      • Home: a warded stone hall on the southern edge of the Evermoors. Helps run Moon Buns Bakery with Rina and Odi.
      • In love with Rina — fell for her in that same meeting, when she saved him from Wrathjurn and Drizzy.
      • With strangers, his drow disguise goes by the name "Fenrick Do'urden".

      Open: his gold-dragon parent; his mother's identity; whether Rina knows what he is — and how she feels.

      Vassith

      Lizardfolk envoy who led Livafoss after the Folly — Gorm's rival, beaten and spared

      • Envoy of the lizardfolk who settled Livafoss after the grung were massacred in the Folly's wake. The villain of Gorm's story, in Gorm's eyes — fighting, in his own, for the sake of his people.
      • Fought Gorm one-on-one for dominance of the village; mid-duel, shamans of his own faith — deceived by Fraz's voice — cursed both duelists into monstrous giants until the Legends broke it. Lost — and Gorm took pity and spared him.
      • Went below to Ragnar's Tomb together with Gorm, some of his lizardfolk, and the Legends.
      • Now co-rules Livafoss with Gorm.
      • Has a wife (unnamed so far).

      Open: his side of the story; where he stands after the tomb's revelations.

      Prince Durothil

      Sun elf prince of lost Tintageer; founder of the Durothil line — Solaris's distant ancestor

      • Prince of the elven realm Tintageer, destroyed by a tremendous flood; fled with the last survivors and the moon elf Sharlario Moonflower to the north of Faerûn.
      • On arrival, their hilltop was attacked by the red dragon Mahatnartorian. Durothil was lost for years, rescued by Lythari; on his return the sun elves no longer needed a king — so he turned to the art of magic.
      • Plotting to regain power (perhaps even over the dragon), he took a dragon egg and imprinted the hatchling: the silver dragon Silverywing, raised exclusively in a magical dimension, taught elven battle-tactics and culture by Durothil and Moonflower. The three grew close — it was said he treasured the dragon above his own children. (Rumor: Silverywing may sleep in that dimension still — the tapestry.)
      • Ancestor, on the mother's side, of Eldwina, Ser Oren, and Nymmestra — and so of Solaris, Amaris, and Luigius.

      House Vyshaan

      Ancient sun elf house — mythal-craft pioneers, forgers of war golems

      • First to use mythal-craft in war; built crystal citadels on some of the lower planes for their visits there.
      • Their clans crafted some of the finest elven armor and war-weapons — including some of the first elven war golems.
      • Chose Lady Alina as the match for Solaris in House Sorindel's marriage plans.

      Rina DeVir

      Drow storm cleric — retired Red Guard turned baker and information broker

      • Drow storm cleric (Tempest Domain); longtime Red Guard member, now retired from guard duties.
      • In the Guard's earliest recorded fight — the Stray Crows clash — her thunderbolt knocked out the very young Lilith before the girl knew what was happening. Decades later she catered the same woman's Masquerade — the party where the crown passed to her.
      • Opened Moon Buns Bakery — runs it with Fen, Odi, and the orphan children. Still deals in information, coin, and delicious baked goods.
      • Catered Lilith's Masquerade — the food carried a Calm Emotions effect.
      • Keeps ties to the Underdark and her cousin, "the faceless one" (formerly Alton DeVir).
      • Saved Fen from Wrathjurn and Drizzy — he has been in love with her since.
      • During Everlund's plague confinement: among the few permitted to move about the city — the bakery, kept available via Odi's magic, helps feed the citizens.

      Open: the faceless one's story; whether she knows what Fen is — and how she feels.

      The Hornmother

      Brood-queen of the horn parasites — killed by the Legends in the blighted wood

      • Encountered in the blighted stretch of the High Forest during the Osmo commission — the country where every animal lay dead of the unicorn disease and dormant horns grew out of the trees.
      • Roused the dormant parasites in the area to fight alongside it.
      • Before it fell it fastened horns on Syrin and Zethur; both were saved by improvised means (see the disease).
      • Killed by the Legends — the first of its kind any of them had seen.

      Open: what it was and what made it; whether it was the plague's source or one of many; whether anything sent it.

      The Queen's Scout

      The "courier" who read out the invitation — actually a soldier sent to find the moose

      • Delivered the engagement invitation to the Legends' estate and read it aloud in the courtyard, stumbling over the words — herald's work is not his trade.
      • Arrived visibly the worse for wear, trousers soaked with blood: he had fought his way through horn parasites on the road and won.
      • Frightened of the White Moose on sight, then decided the little backpack meant it must be someone's pet — while establishing exactly what he had been sent to establish.
      • His real orders: locate the moose, and get everyone at the estate to leave. He accomplished both and reported back to Lilith.

      Open: his name and rank; whether he rides with the force sent back for the mirror.

      Places

      The Raven's Nest

      Nerro's pocket-dimension home — an ebonwood treehouse behind twin onyx pendants

      • Nerro's hidden home: a treehouse of carved ebonwood standing in an endless midnight forest — ever-lit mantle, gothic furnishings, a heavily locked black chest, a balcony bath of black onyx, and a coffin-shaped two-person bed in red velvet and silk.
      • Reached through twin onyx pendant relics — made long ago for two lovers whose families forbade their meeting (she was caught; he was killed). Found by Nerro and Jarlaxle together. The way opens once per day.
      • Jae holds the second pendant; she keeps books, treasures, her wyvern, and the cat Szeous here.

      Open: who made the relics; whether the Nest still stands and who visits now.

      See also: Nerro · Jae

      The Wayward Memorial

      Seven statues with story placards at the heart of a maze — every relic missing

      • An indoor hall of seven statues, each with a story placard (several in the member's own voice), honoring the Wayward Party — found by the Legends inside a maze, where the statues and a group of riddles formed a puzzle. They traversed it shortly before Solaris glimpsed Jae in the flesh at Demi's cottage.
      • Dobor the Dragonslayer ("Half-Giant," per the plaque): so tall his head needed a carveout in the ceiling; the plaque reads as if he dictated it himself (the slaying of the dragon Thorgmon). Jharkist is suspiciously missing from the statue's hands.
      • Jae, Chosen of Eilistraee: beneath Eilistraee's luminescent gaze; commemorates Envy struck down and the Dark Six halted. Her face is featureless, smooth moonstone — a covering should be there (the Mask of Eilistraee).
      • Zorbarum: flames billow from the statue's nose and eyes — as if it were breathing. The Dragonsoul Blade is missing from its side.
      • Imzel: the plaque opens by calling him "the only member to have perished prior to achieving their goals," then argues with itself about it ("Well you ARE a rock gnome now…"). The Horn of Mielikki is missing from his person.
      • Rathar: stands sullen. Lathander's Fist is missing from his grip.
      • Gloin Ironbeard: holds a real bottle of expensive vintage liquor in one hand — and the testicles of some sorry sod in the other. "Warning Shot" is missing its holster.
      • The seventh — "The Blue Imposter": a tiefling's statue, shattered and painstakingly reassembled with dark, glistening pitch; its placard broken and forgotten. Through the cracks in the face, living eyes glare and dart — then a crimson trickle seeps from the fissures, the eyes cast down, fade to lifeless gray, and leave hollow sockets. It repeats.
      • The pattern: every hero's signature relic is absent — Jharkist, the Mask, the Dragonsoul Blade, the Horn of Mielikki, Lathander's Fist, Warning Shot. Whether the sockets were looted, or wait to be filled, is unclear. (Two of the six are primordial artifacts — and both are currently with their living owners.)
      • No statue stands for Nerro or Yahoon.

      Open: where the maze lies; who built it; the riddles' answers and the puzzle's prize; who the tiefling is and why "imposter"; whether something is trapped inside; whether the relic-sockets were robbed or await offerings; why Nerro and Yahoon are absent.

      See also: The Wayward Party · Dobor · Jae · Imzel

      Everlund

      City-state and high elf stronghold

      • Kingdom of Laric Sorindel; after the assassination and his abdication, controlled by Lilith Crow. Ancestral seat of House Sorindel.
      • After Laric's assassination, the Legends fought to protect the city from destruction.
      • Piex worked here as an urban bounty hunter.
      • Notable press: Hawkblade's Evenhorn — a witty periodical chapbook of local events and famous faces.
      • The Legends returned here after the Pyrelion affair — basing at their estate southeast of the city.
      • Against the unicorn disease, Lilith has moved the majority of the citizenry below the castle, into the dungeons.
      • Beneath the Masquerade hall, above the dungeons: a service level by which the castle's servants move from place to place — burnt out (the cult purge beneath the revel) and since repaired. A relaid teleportation circle sits there; it is where Grunkle arrived, and where the guards found him.
      • Movement above ground is restricted to a few — mainly those whose primary focus is feeding the population. Moon Buns Bakery is the most notable such establishment (not the only one), kept available to the city via Odi's magic; a complement of guards is always posted outside — in defense of the bakery, nothing more.
      • Citizens are allowed above ground on a rotating basis, escorted by guards for protection — partly for morale, and partly because Lilith knows that people who've seen the parasites for themselves are less likely to revolt against the terms of their confinement.
      • The homeless population is vanishing — guards sweep the streets violently; the taken go to unknown fates. Fen smuggles who he can to the Evermoors. (Presumably the same below-castle relocation — unconfirmed.)

      The Legends' Estate

      The Luminary Legends' home base southeast of Everlund

      The Ice Fortress of Lady Kyr

      Interplanar ice castle-library in the Feywild — aka "Kyrin's Tower"

      • Lady Kyr's domain; obsessively curated; dwarfs Lorena's tower. Aim: all knowledge in its crystalline halls.
      • Entrances: the Feywild Mirror; planar gates to material-plane colleges (incl. near the Grandfather Tree).
      • Map room: floating translucent map, glowing threads to the colleges — Eli's thread dark. Crystalline chamber in rainbow light; butler skeleton.

      Grounds

      • Pale glowing blues under indigo sky; suggestion-cold; uniformed skeletons, some bound by fluorescent autumn-leafed vines.

      Exterior

      • Dark icy stone, bluish gleam, frost; arches carved with winter scenes.

      Interior

      • Labyrinth of book-lined halls; skeleton librarians; always at least one skeleton per room, watching.

      Library Counter

      • Skeleton clerk; library cards checked; visitor passes issued.

      Teleportation Room

      • Brutally cold; humming rune circles; even Eli's bones chattered.

      Lorena's Tower

      Pastel-whimsy tower within Hellgate Keep — now a refuge

      • Lorena's tower, within Hellgate Keep. Imposing outside, charming inside; skeletal staff in frilly aprons and bows. Door once kept by Eli.
      • Since the Folly: refuge and strategic point against Fraz.

      Entrance Hall

      • Pastel tapestries, plush rugs, labeled books, cookie smell, contented hum.

      Grung Bedroom

      • Elevated room: two ponds + bridge, rainforest murals, moss, reed nests — Jailesh and Anahita's year in Lorena's care. Toys and scratch marks remain.

      Library

      • Pastel shelves, ancient tomes, skeleton librarians in tiny hats; undead tea party.

      Necromancy Chamber

      • Rune circle ringed by pastel cushions; pink lantern glow; labeled jars beside porcelain dolls.

      Observatory

      • Sky-blue walls, moon/star cushions, telescopes, glowing star mobile.

      Lorena's Private Quarters

      E'Rel's Tree

      Gnarled tree in the Shadowfell — E'Rel's mortal form

      • Mortal form of E'Rel mid-merge with the god of mischief; site of the annual visit.
      • The Shadowfell goblins built their village around it — Kyr led them there when she found them wandering. It has never spoken to them.
      • At Kyr's request, it produces a fruit for them to pick. It tastes like spoiled sausage.

      Open: exact location.

      See also: E'Rel

      Goblin Camp

      Goblin city of the High Forest, ruled by Grashnak

      • Huts and tents around ancient trees; spiked palisade; loud, cunning, thriving. Central platform: the Levy proclamation.
      • Stands in the High Forest, on the Prime Material Plane — south of the ruins of Karse, east of the Unicorn Run.
      • Visited by the Luminary Legends, long ago — as a traveling circus: Solaris (feats of strength), Syrin (shapeshifting — finishing as a second bear, dancing in step beside "Ricky"), Arnok (fireworks and illusions), Piex as "Patty" (trick shots) with Enrique as the dancing bear "Ricky," Gorm (strongman) — capped by a grand balancing-and-music number, the whole troupe stacked on Gorm with fireworks in time. They performed for supper and pocket-coin; the camp capped the wonderful evening in the traditional goblin manner; the guests were invited, respectfully declined, and left inside the quarter hour. They knew only the chieftain Grashnak, never the gnome beneath.
      • Much time has passed since that visit — the society has grown much larger: a goblin city in its own right now.
      • Goblin warriors in that country wear horn-parasite trophies on their armor, and offered the Legends shelter during the Osmo commission — whether they are Grashnak's is not yet confirmed.
      See also: Grashnak

      The Gilded Stag Inn

      Luxury inn in the High Forest, staffed by Crow servants

      • Limestone with carved vines, vivid ivy, amber lanterns; golden stag sign; tapestries that seem to move unwatched; woodsmoke and spice.
      • Crow livery at the door; weapons screening. Chris Crow's study; where the party was received.
      See also: Crow Family · Chris Crow

      Witherbloom College

      Magical college at the Grandfather Tree

      • The College of Essence Studies — founded by the elder dragon Beledros Witherbloom. Green-aligned essence magic: herbalists, boon witches, and leafbinders soothing and empowering the living; earthcrouchers, mudmasks, and bayou druids drawing power from the living bog of Sedgemoor; boughcallers, trudge gardeners, and pest wardens summoning bog creatures and harvesting their micro-life.
      • Located in-and-around the Grandfather Tree, its swampy settlement included; travelers' and students' hub; hosts the festival.
      • Survived the attack of Fraz's dragon-avatar during the Winterfall incident; hosted the next-day victory parade.
      • Dean: Lisette, First Druid. Focus: botanical magic, spore druidcraft.
      • People: Syrin (student from 16); Jailesh + Anahita (recent arrivals); Solaris's artifact purification. Two coven members reportedly tied here.
      • Recent unrest: Kyr's scouts hunting Eli spooked students; the dean sent an envoy. Near the fortress's planar gates.
      • Faculty: Professor Willowdusk — a dryad as ancient as the forest, teacher of herb-gathering lore; office of fresh earth and brewing tea; fond of long chats.
      • The library vaults: the rarest tomes behind layered wards — rumored to hold a rare copy of the Demonomicon of Iggwilv (several volumes exist; Syrin studied Iggwilv's work in school). Syrin carries a worn access card etched with twelve names (hers at the bottom) — admits her plus a guest or two; any incident revokes it for life.
      • Campus life: Master Artificer Thalia's wonder-filled workshop (gifted Syrin and Solaris a compass that points to the nearest magical energy); star illusionist student Althea and the Illusionist's Pavilion; Gargoyle Gardens (rumor: some statues speak); enchanted botanical gardens of every-colored roses.
      • After the Everlund fight, the library's Feywild portal abruptly closed and Kyr's servant vanished — Syrin could get no word to her.

      The High Forest

      Vast forest region — the campaign's powder keg

      The Lost Peaks

      Mountains whose western woods held Gorm's village

      • The west-facing wooded side held Gorm's Grung village — destroyed in Lorena's Folly.
      • Home of Livafoss — Gorm's grung village, Ragnar's ancient seat.
      See also: Gorm

      Silverymoon

      City of magical academies

      • Home of The Lady's College (Arnok's school; mentor Lazgon). Piex's disguised supply runs; Tabitha's treehouse nearby.
      See also: Arnok · Piex

      Sundabar

      City near Piex's childhood cabin

      • Piex grew up outside it; the cabin burned in the post-Demi paranoia.
      See also: Piex

      Hass'anah

      Kenku gold-mining village — destroyed by Abraxas's curse

      • Tiny Auran-speaking Kenku village (48 souls); gold-panning river and mines. Home of Clip Chitter; destroyed in the massacre.
      See also: Clip Chitter

      Lilith's Demiplane

      Her pocket planes — rooms outside the world, hers alone; the hells-pocket that caged Eli was one of them

      • Not one place but a practice: Lilith specializes in pocket planes. Her "wizard tower" is a portal-step — she can cut a private space out of the world wherever she stands. Each room conforms to her needs; the safety is that no one else can enter, or even find the door.
      • Known rooms: the hells-pocket that caged Eli; the space holding Solaris's belongings (his old castle room became her study); the rooms where Zegrath is sometimes sequestered.
      • The Eli cage: cavernous halls; brimstone and charred bone; oppressive red glow; floor runes awaiting command.
      • Eli hangs in a black-iron cage of pulsing green runes; monthly experiments (vessel-crafting for the Matriarch) all failed against Kyr's woven magic — until the ransom freed him.
      • Reached by portal from Lilith's estate — "a place [Kyr] could never reach."
      • The flaw she doesn't know about: Himbo's Cubic Gate fragment reaches into any pocket space its user has seen or known — a key to every room she owns.
      See also: Eli · Lilith Crow · Cubic Gate

      Chult

      Jungle land — stage of the Dunggrunglung expedition

      • Through this era, the Death Curse hung over the land — death itself gone wrong — until it was resolved.
      • Humid jungles roamed by dinosaurs — including undead tyrannosaurs, a pack of which ambushed the party (bones and crafting materials harvested).
      • The Legends traveled with a local guide and dinosaur mounts to Dunggrunglung.

      Dunggrunglung

      Grung settlement in Chult — the expedition's destination

      • Grung settlement in Chult; subject of one of Odi's Legend Lore castings.

      Open: the settlement itself; what the Legend Lore revealed; its relation to Livafoss and Ragnar's legacy.

      See also: Ragnar's Tomb · Ragnar

      Ragnar's Tomb

      Resting place of the Grung Godking, beneath Livafoss's Hall of Gods

      • Found beneath the duel-ruined Hall of Gods at Livafoss: a seamless platinum subfloor and a hatch etched in Old Grung — "Here rests Ragnar, Godking of the Grung…" — an invocation, not a warning.
      • Descent: wide spiral stair walled with friezes of Ragnar's life — conquest, then Lizardfolk alliance and the building of Livafoss, then the old-god priests' chains, then a shared burial.
      • Hall of remembrance: ceremonial shields, offering jars — and children's hand-painted frog and lizard toys among them.
      • Tomb chamber: black stone sarcophagus veined with platinum; Ragnar's likeness clutches a carved wooden frog. Around him: warriors' freely-given arms. On a pedestal: his white-platinum greataxe, runes faintly glowing. Embedded nearby: six lumps of mysterious platinum metal.
      • Atmosphere: reverence and memory, not dread. "Who will carry his legacy forward?"
      • Visited after the duel by Gorm and Vassith together, with some of the lizardfolk and the rest of the party — where they learned Gorm's family is not wholly responsible for the lizardfolk's treatment.

      Port Nyanzaru

      Chult's port city — where the expedition began and ended

      • Starting town of the Chult expedition; home of the original questgiver, who paid the party on their return.
      • Threw a celebration after the tomb victory; the city covered the party's rooms at a brothel (companions not included).
      • Home of merchant prince Wakanga; dinosaur pens hold bright-red allosaurs.

      Moon Buns Bakery

      Rina DeVir's bakery — pastries, orphans, and quiet information brokering

      • Opened by Rina DeVir, retired Red Guard storm cleric; run with Fen, Odi, and the orphan children.
      • Rina still deals in information, coin, and baked goods — and keeps ties to the Underdark and her cousin, the faceless one.
      • Catered Lilith's Masquerade — the food carried a Calm Emotions effect (the crowd stayed festive through a public execution).
      • One of the few establishments with rights to operate outside the dungeons during Everlund's plague confinement — the most notable, as it feeds the citizens. Kept available to the city via Odi's magic; guards are always posted outside (defending the bakery, nothing else).
      See also: Red Guard · Odi

      Menzoberranzan

      Drow city of the Underdark; seat of House Baenre

      • Great drow city of the Underdark; home to the vicious Houses Baenre and Llavelan. Dobor guarded one of its secret entrances for decades (elder era); Jae used the House Baenre escape to come and go.
      • A slave uprising rocked the city; House Baenre counts Jae and her cousin Liriel among the dead or taken.
      • Underdark ties persist today: Rina DeVir and her cousin, the faceless one (formerly Alton DeVir).
      • Houses of record in this campaign: Baenre (the First House), Llavelan (Nerro's), and Vandree (half of Jae's blood).
      See also: Dobor · Jae · Red Guard

      Eilistraee's Moonlit Sanctuary

      Hidden forest haven of the Chosen of Eilistraee (elder era)

      • Hidden forest sanctuary (Draconia region); illusion paths and mists lose anyone not permitted.
      • Guardians: Ashera, Living Sword of the Church (silver-haired), and her sister Edraele, Dark Huntress.
      • Great Hunt: full-moon rite; sword-dancer priestesses (highest clergy) carry only moon swords; feasting and dancing until morning.
      • Tree-carved homes with glowing runes; blessed fountain (holy water stings sin) — Dobor washed and drank there.
      • Non-Chosen wait under guard at the treeline; the Lolth-tainted (Nerro) may not enter the sanctum at all.
      See also: Jae · Dobor · Nerro

      The Inverted Tower of Untime

      Arnok's upside-down wizard tower — five levels of strangeness

      • Exists upside down; entering through the ground hatch flips gravity. Five levels. Owner: Arnok.
      • Sits beneath the Legends' estate, extending down into a cavern in the earth.
      • L1 — Hall of Misremembering: pit-corridor, purple carpet, 13 doors, black closed-eye symbol on the end wall. Doors: 1 exit · 2 cellar, two chained rotted corpses · 3 endless soundless corridor (backtrack out) · 4 feast hall, delicious but non-nutritive, fragile furniture · 5 "DO NOT ENTER" → stone wall · 6 paranoia forest, shifting silhouettes · 7 treasure hoard, everything ashes if removed · 8 crown on a pillar — betrayal urges, Wis saves, 3d12 psychic per failed resistance, heats when carried away · 9 cold void, lights reach 10 ft, exit appears when hope wanes · 10 bedroom with noose; mirror shows a decrepit old self (ask the player) · 12 drooling mimics of everyone currently in the tower · 13 locked — "Help yourself to the treasure and the way will open" (bring the Door-12 self to the Door-7 hoard).
      • L2 — Potion Room: glowing unlabeled potions — red: kills parasites, full heal · crimson: frenzied bite (10 dmg) · orange: grow a size · yellow: keen senses + hallucinations · green: at-will invisibility · blue: shrink a size · cyan: ice-cold skin, fire/cold immunity · purple: poison, 3 dmg per 5 min · pink: flamingo for 10 min · white: salty, effect unknown. (Durations: until long rest where noted.)
      • L3 — Scriptorum: books write themselves; sentient quills argue; some volumes show the reader's own memories (let the player invent them).
      • L4 — Divination Room: courtyard, central oak, shifting star-sky; glimpses of castles beyond the walls. The tree snatches anyone trying to leave — magic-immune; hold / smack 5d8 / double slash 3d6×2 / crush 7d10 if burned.
      • L5 — Doll Room: a seated doll by candlelight, holding an open Demonomicon of Iggwilv.

      Open: the tower's origin; how the doll's Demonomicon relates to the Witherbloom vault copy Syrin transcribed.

      Livafoss

      Gorm's home village in the Lost Peaks — Ragnar's ancient seat; lizardfolk-held after the Folly

      Things

      Pyrelion, the Brazen Crown

      Sentient crown-mask that seized its wearer — broken by Lilith; now worn by Solaris

      • The crown is the being; the host body is a sleeve. The mask never comes off. Speaks in third person, in declarations; never lies — boasts constantly, and the boasts are true.
      • No memory of being made, of its first wearer, or of the world before it knew itself — genuinely doesn't know, and doesn't care.
      • Single drive: do amazing things — not good, not evil. Will spend a host's life for one legendary blow; takes duels it can't win as readily as ones it can't lose. Refuses to fight the weak; refuses to flee the strong.
      • Hosts wear out (days to months). Prefers corpses — dead flesh complains less. After a host dies it can run the body at full power ~a week (or two — sources differ) while hunting a successor; failing that, the crown sits inert on the still corpse until someone takes it — its closest thing to dread ("the gap years").
      • Perpetually scouting for a squire — one is enough. The strong are catalogued; the weak aren't registered. Courteous, theatrical, oddly charming; buys drinks for people it beats.
      • Tells: no body heat despite extreme vitality; corpse-smell at close range; described in old church records. (Mechanically: base body is a zombie; all power comes from the crown.)
      • Owned — unworn — by the privateer Gloin, loot among his spoils. Gloin traded it, with other plunder, for the price of his new ship; the buyer put it on and became its host.
      • Wore that man out while scouting a more suitable host — he was already dying of the unicorn disease anyway.
      • Took Solaris at Port Nyanzaru (event); exploited his buried wish to be king; flew for Everlund to kill Lilith. Stopped by remove curse. The mask was handed over formally at the castle by the returning Legends.
      • Broken on purpose. Lilith took it apart far enough to destroy the faculty that let it set a host's mind aside, and left the rest burning — see the Cracked Brazen Crown. It can no longer take anyone; it can only ask. She demonstrated this by wearing it herself in front of the party and keeping control.
      • Now worn by Solaris, who accepted it after her wager at the engagement dinner — the man it once rode, wearing it by choice.

      Open: whether Pyrelion can ever be made whole; what it wants now that it cannot command; the "gap years."

      Eli's Pendant

      Ice-blue crystal granting an undead selfhood and speech

      • Large ice-blue crystal/sapphire pendant worn by Eli — source of his speech and emotion; lets him resist undead temptations; described as the gem "that gives him life."
      • Provenance: Sal, the god of mischiefE'RelKyr → Eli. Some tellings call it a collar. It made Eli the person Kyr loves.
      • Glimmered defiantly through his captivity in Lilith's cage; with him still in his reborn form.

      Open: proper name.

      The Feywild Mirror

      One of the Three Mirrors — formerly in Lorena's quarters; now in Lilith's hands

      • Tall square mirror in Lorena's quarters; unnatural pink-and-blue arcane wood; too-sharp reflection. Touch → the fortress grounds.
      • Warded by Kyr'in. One of the Three Mirrors (+ Shadowfell, Mechanus) that together open centuries-sealed doors to divine power. Lilith: "least of the three."
      • Traded to Lilith as Eli's ransom (given up by Lorena) — the first of the Three in her possession.
      • Its destination has differed by keeper: from Lorena's quarters it opened onto the fortress grounds; in Lilith's keeping, Reggie sent the Red Guard through it to the Cragbrew residence. How it is re-aimed: unrecorded.

      The Shadowfell Mirror

      Second of the Three Mirrors — borne, unknowing, by the White Moose

      • Leads to the Shadowfell. Long hidden — "someone's been clever with them." Per Lilith: "the key to opening the path to real power."
      • Hidden in the High Forest — per the riddle: "In high forests deep / a mirror hidden … reveals illusions, tricks the eyes … to banish dark, wrong set right."
      • Located. The scroll gives its position, but the ink crawls after whatever moves, so the reading wandered — Lilith sent a scout under cover of a courier's errand to see what was carrying it. He found the moose. The operation to take it is underway.
      • Borne by the White Moose that Gorm keeps — where Gorm goes, the mirror goes. The party knows the moose (and that it's sentient); none of them know about the mirror, and the moose doesn't know it's important, so it has never mentioned it.
      • Changes size and shape at its wielder's desire — while the moose bears it, it need not look like a tall mirror at all.
      • Before the moose bore it: the Shadowfell goblins found it by accident — and went through, stranding themselves on the far side. (Recent history — around the Masquerade era, not the distant past.) How it then came to the moose's keeping: unknown.

      Open: who hid it; why the moose attached itself to Gorm; how the moose carries it (saddle-bags? buried?).

      The Mechanus Mirror

      Third of the Three Mirrors — in Osmo's workshop, quietly keeping five goblins alive

      • Leads to Mechanus, the plane of perfect order and perfect records.
      • Kept in the workshop of Osmo ("Grashnak"), alongside the Wonderbringer's Chisel — two primordial artifacts under one roof.
      • The conduit of his children's immortality: Osmo carved the five goblins' patterns with the Chisel and filed them into Mechanus through the mirror. When one dies, the plane reissues them, unchanged, wherever they fell. Destroy the mirror — or sever it from the plane — and the next death is final.
      • Lilith knows its address — the scroll lists it plainly. She does not know what it holds up, who "Osmo" is, or that the Legends once visited his camp. Learning who Osmo is would take research in other materials.

      Open: how Osmo came by it; who hid the mirrors so cleverly in the first place; whether the sibling-only deaths are a clause he carved on purpose.

      Jharkist, the Lost Blade

      Primordial artifact blade — in Dobor's keeping

      • Counted among the primordial artifacts.
      • Porous and sentient — the blade drinks the blood of those it slays.
      • In Dobor's hands it killed the great dragon Thorgmon, driven through bone and heart as the dragon's blood soaked into the steel.
      • Currently with Dobor.

      Open: the full extent of its powers; how Dobor came by it; its relation (if any) to the greatsword he forged.

      See also: Dobor

      The Mask of Eilistraee

      Primordial artifact mask — in Jaelri's keeping

      • Counted among the primordial artifacts.
      • Old lore tells of a mask that "passed from the lord of shadows to the lady" — Vhaeraun to Eilistraee, who slew him. Jae knows the telling, and says nothing of her own possession.
      • Currently with Jaelri "Jae" Baenre.

      Open: its nature and powers; its relation (if any) to the flight-granting mask she fights with.

      The Lament

      Rare armor of the champion of Mask — borrowed on a bounty

      • Rare armor said to belong to the champion of Mask.
      • Loaned to Jae in the Wayward days by "our guild master" — with a price on her head until its return.
      • Offered first to Gloin, who declined it for the privateer's life; intended for Nerro.

      Open: whose guild, and who the guild master was; whether it was returned — and whether the bounty still stands; where it rests now.

      See also: Jae · Nerro · Gloin

      The Wonderbringer's Chisel

      Primordial artifact tool — in Osmo's workshop

      • Counted among the primordial artifacts.
      • Said to be the chisel of Gond the Wonderbringer himself — what it carves, it perfects.
      • Currently in the workshop of Osmo.

      Open: its full powers; how Osmo came by it; how much of his impossible craftsmanship it explains.

      See also: Grashnak (Osmo) · Jae

      The Scepter of Savras

      Primordial artifact of the All-Seeing God — in Auntie Demi's keeping

      • Counted among the primordial artifacts.
      • Scepter of Savras, god of divination and fate — held, it shows things as they truly are.
      • Kept beneath the floor of Auntie Demi's walking cottage in the Dire Wood.

      Open: how a night hag came by a god's scepter; how much of her sight it explains.

      See also: Auntie Demi · Dire Wood

      The Cauldron of the First Feast

      Primordial artifact pot — riding in Odi's kitchen

      • Counted among the primordial artifacts.
      • The pot said to have fed the first table — what is cooked in it carries farther than it should.
      • Travels in Odi's kitchen.

      Open: whether the portal cookies come out of it; what else it has fed, and whom.

      See also: Odi · Moon Buns Bakery

      The Ring of Winter

      Primordial artifact of endless cold — on Eku's hand

      • Counted among the primordial artifacts.
      • Ring of old legend — commands cold without end, and its wearer does not age.
      • Worn openly by Eku the whole road to Dunggrunglung. No one noticed.

      Open: whether it is the true Ring of the old tales; why Eku carries it; what she really is.

      The Scroll of Primordial Artifacts

      Self-updating ledger of the primordial artifacts — pulled from Mab's vault by the Red Guard

      Open: what the Guard held back.

      Red Caps of Redcap

      Reggie's handout — little wool caps that dress the wearer as a redcap

      • Handed out by Reggie, one per Guard member, for the Broken Court job.
      • Worn, the wearer looks, sounds, and smells like a redcap. The guise breaks the instant the wearer turns aggressive; close inspection sees through it, and non-iron boots betray it. A popped cap needs a minute off the head.
      • In practice: most of the Guard forgot they were wearing them.

      Open: whether Reggie wants them back.

      Lilith's Notes (Fake and Real)

      Twin documents found by the party — public face vs. hidden agenda

      • Fake set (curated bait/spin): stabilize the High Forest, suspect Fraz, probe the brigand deaths, secure Lorena's mirror, court the Sorindels.
      • Real set: the Three Mirrors open doors to divine power; Lilith intends to ascend ("I will no longer answer to the whims of gods or demons. I will be one."). Sorindel armies = search party; Fraz and Lorena = disposable.
      • How found: Syrin spied the notes during the meeting where Laric's staged murder was to unfold — a high arcana check pierced the magical disguise laid over the pages, revealing the real set beneath the fake.

      The Cubic Gate

      Planar artifact shattered into four pieces — Himbo carries one

      • Fist-sized artifact granting, when whole, perfect control over interplanar travel. Shattered into four pieces; fragments scattered. Himbo carries one.
      • Himbo's fragment: reaches only pocket dimensions its user has "visited"; 7-day cooldown; erratic for non-masters; picks destinations semi-randomly from memory — including memories absorbed via Himbo's bond with Mab (hence landing inside Solaris, whose soul Mab once waded through).
      • It was the Gate that broke Mab's court: it detonated at Himbo's touch on her desk (why: unwritten), shattering as it blew.
      • The four pieces: Himbo's; one still buried in the rubble of the broken court (the Guard's search missed it); one in Zethur's keeping; one hurled off-plane with Mab herself.
      • Zethur came to Chult hunting the rest of it.
      • Himbo's fragment is, in effect, a skeleton key to Lilith's pocket spaces — it can reach any such room its user has seen or known. Lilith is entirely unaware it exists.

      Open: why it detonated at Himbo's touch; who else hunts the pieces.

      Ragnar's White-Platinum Greataxe

      The Godking's axe, waiting on its pedestal

      • Weapon of impossible craftsmanship: white-platinum head, leather-wrapped haft, faintly glowing runes — untouched by dust in the tomb, "as if waiting for a worthy hand."
      • Nearby: six lumps of mysterious platinum metal, embedded like fallen stars; purpose unknown.
      See also: Ragnar · Ragnar's Tomb

      Notable Loot & Rewards

      Magic items handed out along the way

      • Potion of Fire Giant Strength — golden fluid, round flask, red wax seal; Strength 25 for an hour (a fire-giant fingernail sliver floats inside).
      • "Hermes shoes" — brown leather boots, sparkling gold laces (Boots of Haste).
      • Mielikki's Blessing — replace one roll with a natural 20.
      • Flaming marshmallow drink — blue, glowing, sparkly; grants Abyssal speech for a day.
      • Drow House Coin; Wand of Magic Missiles; Potion of Supreme Healing.
      • Returning token — gold coin, two depressions, rim etched with a teleportation circle written in Abyssal "chicken scratch."
      • Bag of holding — carried by Syrin. Moonstone gift from Solaris to Syrin — a golden Solaris and silver Amaris worked with druid symbols.
      • Holy AvengerMagnar's; reacts to nearby undead.
      • Golden Helm of House SorindelSolaris's; sharpens historical lore (helped identify the Brazen Crown).
      • Solaris's portable golden room — a latched lid over a ladder down into a furnished chamber (closet included).
      • Pocket-space blade with a lion's-head motif — Canute's.
      • Thalia's compass — needle points to the nearest source of magical energy (gift from Witherbloom's Master Artificer).

      Open: who carries what; when each was gained.

      The Durothil Tapestry

      Heirloom tapestry with a pocket-dimension campsite inside

      • Purchased by Solaris: depicts his distant ancestor Prince Durothil with his tiny dragon (Silverywing).
      • The attuned can enter the tapestry to long rest — a pocket dimension under moon, stars, and tree canopy.
      • Rumor: Durothil's silver dragon Silverywing may still inhabit the pocket dimension — if Solaris spends enough time inside, he might find the sleeping dragon.

      Hawkblade's Evenhorn

      Everlund's witty periodical chapbook

      • A newspaper of note published in Everlund — a periodical chapbook of witty, humorous recounts of local events and news of the city's famous individuals.
      • Solaris once slammed an issue down in front of Zegrath: "WHY isn't MY face on the front??"
      See also: Everlund · Solaris

      Demi's Prophecies

      Auntie Demi's prophecy-poems for the Legends — and the vanished silver-haired guest

      • Delivered at Demi's cottage — the visit fell after the circus tour and before the festival, the full early roster (Gorm included) present; the Legends had just exited the maze. Full texts kept in the handout Demi's Prophecies.html.
      • The guest: peering up through a hole in the cottage floor, Solaris glimpsed a strikingly beautiful drow woman across from Demi — dusky skin, a waterfall of silver hair, bright red glowing eyes. Their gazes met; surprise and recognition flickered in hers; she vanished into shadow and left by the front door. Demi: "Seems she prefers her privacy." The Legends had just exited the maze of the Wayward statues — and the face was the same as the moonstone-faced statue's subject: Jaelri "Jae" Baenre herself.
      • Solaris: sun-born guardian, royal-trained; he will "free his kin from fate's cruel hand" and "bring forth dawn from the abyss."
      • Syrin: "a child of stars shall brave abyss"; "as sun and moon in sky entwine" her fate aligns — united, their light scatters the shadows. Her poem shares Solaris's closing refrain: "and bring forth dawn from the abyss."
      • Arnok: thief-born, wings denied — he'll "break the curse, restore their flight"; "let whispers guide, the book's soft voices" (the Whispering Books).
      • Gorm: his children live — "in Witherbloom, a secret kept, two hearts of red and blue" — but patience: he must first "seek out the wizard, dark command… in tower tall… she holds the key" (Lorena), and "meet her first, of that be sure."
      • Gorm's kids: the red and blue hearts will shape the forest's future — with a warning: "if their father seeks too sure, before the time… the dark will rise, and claim, and keep."
      • Amaris: the ballade of "strength will grow in patience pure" — the twins' bond "will mend when twilight fades; together strong, they'll never fail." (During the Death Curse, the twins merged into one being — "their unity will be their cure," perhaps fulfilled; perhaps not yet.)
      • The Demon (unnamed; presumably Fraz): a tempter of cursed embraces "where light and hope find no trace" — yet "'neath the surface, embers seep, a spark of light."
      • Lorena: "a sorceress dwells with secrets high… she'll seek control through cursed throws" — and entwined fates ("the thief reborn… a druid's child, a guardian bright… a warrior's heart and Grung's resolve") foretold "to break her from the shadow's spell."

      Open: why Jae visits Demi — and what she recognized in Solaris; what "the shadow's spell" on Lorena is; how much has already come true.

      See also: Auntie Demi · Solaris · Gorm · Lorena

      The Cracked Brazen Crown

      Pyrelion broken on purpose — it can no longer take a wearer, only plead

      • Lilith's work on Pyrelion: one of seven fire opals shattered to grit, two more cracked through, and a long fault line down the band where something immense was pried loose. She destroyed the faculty that let it set a host's mind aside and left the rest smouldering.
      • The Pleading: it has no power to command — only to want, loudly. It whispers of glory, promises, flatters, cajoles and sulks, and can enforce none of it. A wearer may ignore it entirely; it will be disappointed at length, in a theatrical voice.
      • Cursed: once attuned it will not release its wearer willingly — only remove curse (5th level or higher) or a genuine, witnessed renunciation. Set aside unworn, it falls inert and silent.
      • Grants: +3 Strength and +2 Charisma with no maximum; immunity to fire; proficiency in Athletics (expertise if already proficient); and the bracing to wield Sunsplitter and Cinderspine together, one in each hand, despite both being two-handed — while attuned, it is also what awakens the pair for their bearer.
      • Price: hit point maximum reduced by 10% while worn; −2 to Wisdom saving throws — the crown is always at your ear.
      • Presented to the party at the engagement dinner; taken by Solaris after Lilith wore it herself and kept control, winning her wager.

      Events

      The Annual Visit

      Lady Kyr's yearly pilgrimage to her brother's tree (recurring)

      • Yearly: stories and gifts at the tree; E'Rel separates from the merge to commune as the tree; each year less of him remains.
      • The route crosses the Feywild into the Shadowfell; Eli accompanies her.
      • Where she walks in the Shadowfell, life and color spring up in her footsteps — blooming in her wake for a few moments before the Shadowfell reclaims its landscape behind her. Where the lady walks, there is beauty.
      • Kyr makes the trip in her "Autumn" guise — a departure from her usual Winter aspect.
      • It was Kyr who found the Shadowfell goblins — wandering the gray country after their stranding. They traveled with her to the tree — meeting Crunch in her company, chatting with the pair like an old friend — and settled there.
      • Since the goblins settled at the tree, she has come twice; they measure time by her arrivals. Eli is always at her side — they have never seen him with his helmet off.
      • On her visits she has attempted to teach the goblins their letters. Results: mixed.
      • Most recent visit: gifts — cheeses (old stinky ones, sharp ones, creamy ones; Grunkle always ages them further) and books of basic incantations; one lists the teleportation circles of the Sword Coast. Weeks after she left, Grunkle — who had been poring over it — disappeared.
      See also: Lady Kyr · E'Rel

      The Necropolis Excavation

      How Chris Crow met Elizabeth — and Lilura found her instrument

      • Undertaken at King Laric's request to clear the mausoleum's dead; the grant made Chris a Baron. Crew: Chris + old adventurer friends: a white dragonborn ranger, a pious dwarf cleric, a half-giant fighter (names not canon — placeholders: Savka Whitescale, Brondar Emberbeard, Hulgar).
      • Elizabeth found within, in succubus form and open about it; Chris believes his negotiation won her over; she guided them to the treasures. Weeks of work, sped by magical beans amplified by her power.
      • The team unraveled over the demon in their midst — the cleric left in protest; the last companion near the end.
      • Lilura's altar found; goddess and daughter connected; the task set. The necropolis became the Crow estate.

      The Sorindel Bargain

      One soul split between two sons — before the twins were born

      • Eldwina, told an unborn twin would die, was brokered by Banrion the Mother to Queen Mab.
      • Mab's ritual halved Solaris's life-force and gave half to Amaris — "wading through the river of his soul." Both lived. Neither twin knows.
      • Side effect: the Cubic Gate fragment counts Solaris's soul as a place Mab "visited."
      • Mab's ledger of the work — "wading the river of an elf-child's soul" — and the bargain's contract itself (Eldwina ↔ Mab) surfaced among the Broken Court scrolls. Both now sit with Lilith, who finds the contract interesting and has told no one.
      • The contract's price, per its own text: Eldwina's entire silence — and a marker against House Sorindel: one claim, unnamed, "to be named when the Queen names it, of a weight not exceeding the weight of what was saved," claimable of Eldwina, the house, or either twin. The marker has never been called. Its paper is now in Lilith's drawer.
      See also: Eldwina · Queen Mab · Solaris · Amaris

      The Hass'anah Massacre

      A village turned against itself; a family destroyed twice

      • Abraxas's emissary demanded Clip's fealty for a family blood-debt; he refused; her curse puppeted the villagers into slaughtering each other.
      • Clip fled with father and grandfather; they revealed the dragon-blood taint; that night, blacked out under Abraxas's whispers, Clip killed them both — and marked two lines on his beak.

      Lorena's Folly (The Cataclysm)

      Corrupted minions ravage the High Forest

      • Cause (secret): Lorena rejected Fraz-Urb'luu and fought him — she technically died in the fight, and in that gap her minions ran wild. A prepared Clone spell revived her immediately.
      • Undead rampaged; villages destroyed — incl. Gorm's at the Lost Peaks (his wife killed); Arnok's parents also perished in these years — their fatal theft from Fraz fell amid the era's chaos.
      • Revived, she defeated Fraz's Avatar and long believed she had banished him to the Abyss (she hadn't). She destroyed her own creations and saved survivors — incl. Jailesh and Anahita.
      • Public blames/credits Lorena or Demi's return; the demon's role stays hidden.
      See also: Lorena · Fraz-Urb'luu · Gorm

      The Offspring Levy

      Grashnak's tribute on goblin offspring

      • Tribute scaled to number of children — "an investment in our survival, in the warriors, hunters, and builders of tomorrow."

      Open: whether the Levy connects to Osmo's own fathering — a chieftain counting goblin children reads differently now.

      See also: Grashnak · Goblin Camp

      The Cultist Massacre

      Fraz's cultists slaughtered by an undead horde — witnessed by Piex

      • Piex and Enrique tracked the cultists to a stone-altar clearing; the leader proclaimed the strike on Auntie and her covenmates.
      • An undead horde annihilated them mid-ritual; Piex fought free and went south to Witherbloom.

      Open: who commanded the undead.

      See also: Piex · Fraz's Cultists

      Amaris's Midnight Warning

      Disguised courier delivers a Sorindel letter to Syrin at night (festival era)

      • A figure with Amaris's face (stormy gray eyes, scarred wrists) interrupted Syrin's trance, led her from camp, and gave her a scroll sealed with House Sorindel's flaming sun.
      • The message: he intercepted their father's courtier — Laric gathers forces to march on the forest. His pact binds him, but its terms are loose: he can act through dreams and shadows. "Do not dismiss our father outright. Read the letter — many lives depend on it."
      • The figure was a disguise: underneath, a skeleton with a glowing blue pendant ("A…apologies"). It fled north toward a blackened tower — almost certainly Eli.
      • Syrin tailed it north in dragon form (first recorded use), then woke Solaris.

      Open: confirm the courier was Eli; what the letter said in full.

      See also: Amaris · Eli · Laric

      The Witherbloom Festival

      Biennial (every-other-year) celebration around Witherbloom College

      • Chestnuts, spiced cider, autumn garlands, musicians, performers, around the college. Held every other year; huge entry lines at the decorated gates.
      • Artisan vendors sell rare crafted weapons and armor — a festival of opportunity, fame, and fortune for adventurers.
      • One festival hosted Everlund's visiting court — ending in the tournament and the Winterfall Hall Incident.
      • Moments: the Grung toy stall (Gorm watching unseen); Arnok vs. the fortune teller's deception; Piex at the shooting gallery; kids mobbing Enrique; Solaris in the crowds; Syrin at the food stalls; Thaddius seeking out Beatrix.

      Open: the fortune teller; what Arnok found.

      The Winterfall Hall Incident (The Assassination)

      The staged assassination at the fall festival — dragon, resurrection, reunion

      • Weeks before: Lilith (via Chris and her own archmage renown) secretly warned Laric of the cult's murder plot. Counter-plot: allow the killing, let the culprits claim credit, revive him with a pre-prepared Wish, then expose the assassins. Fearing cult roots in the crown's guard, they staged the visit at the Grandfather Tree during the fall Witherbloom Festival.
      • Everlund's visiting representatives ran a tournament. The Legends entered for the "great reward" — a Wish spell scroll plus an unadvertised audience with the King. Solaris unknowingly walked into a reunion with his estranged father: seated on a panel debating the undead harrying the High Forest since Lorena's Folly.
      • Mid-debate, invisible attackers beheaded Laric — a hired assassin of the cult and an escorting drow wizard — as Fraz's avatar attacked the hall. Lilith could see the invisible pair: her eyes tracked them around the room (making sure they touched only Laric) — the tell that first made the party suspicious of her. She animated the building to keep it standing.
      • Solaris, not trusting Lilith, blocked Chris Crow from moving the body (planned relocation to the Crow estate). The slain attackers became Syrin's first two undead.
      • Saying "we'll check it out," Lilith teleported a floor up with Eli (attending for Lorena's faction on Kyr's behalf), enfeebled him, and teleported him into a demiplane — the abduction. She later claimed she banished him "to his plane of origin."
      • The dragon fell to the Wayward Party (who had tracked it from the sky) and the Legends — final blow: Piex, as "Patty." Imzel, the Wayward druid and Lorena's spouse, revived Laric at Solaris's request. Amaris — bond newly broken by Kyr, sent in to defend his mother — reunited with Solaris. Eldwina saved; family united.
      • Next day: the dragon's corpse paraded on an enchanted vine platform; Lilith gave the speech. She feigned ignorance to the cult — "outside interference."
      • Aftermath: Kyr's scouts sweep the material plane for Eli; Witherbloom sent an envoy; Kyr concluded the banishment story is a lie — her order: find her, watch her, act when the time comes. Lilith knows, and "welcomes the game."

      Open: the Wish scroll's fate; how the cult took the deception; which drow house the wizard served.

      Lilith's Masquerade

      Abdication announced; the favor-card purge of Laric's traitor ministers; where the party met Odi

      • Hosted by Lilith; attended by the Legends; where many of them first met Odi.
      • Doubled as Lilith's birthday and the public announcement of Laric's abdication — the crown passing to her.
      • What no guest knew: Lilith had won the trust of the Cult of Fraz long before — and from inside it read exactly which high officers of Laric's court had plotted against the crown under the cult's cover. She needed no informants; she had been one.
      • The Queen's Favors: every guest received a sealed favor card promising a boon from the crown-to-be, to be announced at evening's end. Gilded cards for the traitor ministers and their kin and cohorts; black-and-silver for Lilith's chosen blades (Piex among them); wood-and-silver for honest guests. The gold looked like the best news in the hall.
      • Lilith warned the Legends beforehand: stay at the party, don't wander the castle halls.
      • The reason: Fraz cultists in the wine cellar below were preparing to sacrifice everyone at the party. Her plan: assassinate them mid-preparation.
      • Arnok wandered anyway and nearly walked into the gathering; Lilith crept up, hushed him — then the two fireballed the cultists at their highest castings.
      • The purge: at evening's end the favors were announced, gold first. The gilded guests — wine-heavy, and soothed like everyone else by the Calm Emotions in the catering — were escorted to private salons to await "a special service." The black-card holders were then led to adjacent rooms furnished with racked weapons.
      • While Lilith stood before the hall naming the treachery of the king's own ministers and proclaiming the Cult of Fraz destroyed, her sentence was carried out behind the doors, mid-speech: the black-card holders butchered the holders of the gold.
      • At the speech's end, the cellar's lone survivor fired a crossbow at Lilith's head. Zegrath caught the bolt out of the air; the crowd penned the assassin in as he begged; Zegrath beat him to death while they watched.
      • After a short pause the party carried on — the catering (from Rina's Moon Buns Bakery) carried a Calm Emotions effect.
      • Among the evening's entertainers: a "drow" illusionist's light-show — Fen, years into his caravan life with Odi. (Neither he nor Rina met that night; he never forgot the buns.)
      • Aftermath: the traitors' titles and wealth were declared forfeit and redistributed among the remaining attendees as the new queen's largesse — the choicest holdings reserved for dedicated allies. The Lord Treasurer's country manor went to the Legends: their estate.

      Open: names of the purged ministers; whether any gilded guest escaped the salons; how far the forfeitures reached.

      See also: Lilith Crow · Odi

      Eli's Ransom & the Fall of Fraz

      Eli traded for the Feywild mirror; Fraz lured through his own token and defeated

      • Shortly after the Masquerade, Kyr contracted the Legends to broker Eli's safe return from Lilith.
      • Lilith's god-vessel experiments (Eli: made of magic, an independent mind) had nearly broken him.
      • The deal: Eli's life for the Feywild mirror — given up by Lorena for the trade. But the party had to "deal with Eli" themselves: Lilith's final ritual — meant to drag Lilura into killable mortal flesh — had turned him into a monstrous boss the Legends had to put down.
      • Earlier, Fraz had offered the party great rewards to carry a summon token to Lilith — planning to appear personally and destroy her. The party told Lilith instead.
      • The counter-plan: insert the token's energy into Eli's lifeforce as a heal, activated by Fraz's own instructions. Fraz appeared — and the party defeated him. His involvement in the story ends here.
      • After the battle, Solaris fed Eli his blood — Eli returned a Sanguine Revenant, bound with magic from Kyr, the god Sal, Lilith, and Solaris's paladin gift. Home with Kyr, who rebuilds his body, muscle and sinew over bone.

      Open: the "great rewards" Fraz promised; where Lilith keeps the mirror.

      The Battle for Livafoss

      Gorm vs Vassith one-on-one for the village; Fraz's curse; the tomb opened together

      • Gorm returned to Livafoss — settled, since the grung were massacred in the Folly's wake, by lizardfolk with Vassith as their envoy — and the contest became a one-on-one duel for dominance of the village.
      • Stakes: Gorm fought to bring his children home to his people's ancestral seat; Vassith fought for the sake of his own people, settled there since.
      • Mid-duel, lizardfolk shamans — cultists of Vassith's own faith who had mistaken the voice of Fraz for their god's — enacted the demon's plan: a curse that turned both duelists into monstrous giant beings. The plan succeeded.
      • With Gorm indisposed, the remaining Legends incapacitated the shamans, ending the curse and returning both duelists to themselves.
      • Gorm won — and took pity on Vassith, sparing him.
      • Aftermath: the two now co-rule Livafoss.
      • Zegrath Casey, then the party's Sorindel-assigned bodyguard, stood with them through the battle.
      • A troll attack on Livafoss let Kruz break out of its prison; he ran into the Legends and joined — to see the world and eat new things.
      • Somewhere in the chaos, Arnok pocketed a lizardfolk egg. It hatched the kobold Tzekari.
      • Beneath the duel-ruined Hall of Gods: the platinum hatch to Ragnar's Tomb. Gorm and Vassith went below together — with some of the lizardfolk and the rest of the Legends — and inside, the party learned Gorm's family is not wholly responsible for the lizardfolk's treatment.

      Open: when Fraz's whisper first reached the shamans (his fall came in this same era); why Kruz was imprisoned.

      See also: Livafoss · Vassith · Ragnar's Tomb · Kruz

      The Voyage to Chult

      Shipwreck after a sea creature's tribute demand; night on a thin-veiled island

      • A sea creature — a giant dragon turtle — demanded tribute mid-voyage ("wanted too much"; Captain Gloin's warnings were vague). The ship wrecked. The turtle was later killed by the Pyrelion-possessed Solaris.
      • The captain: Gloin, once of the Wayward Party — the wreck cost him his ship.
      • Syrin pulled survivors from the water in dragon form; some died to sharks. She wants the creature dead.
      • Camped on a small island a day from Chult's shore; the veil between worlds is thin there (fey / necromancy rumors — Syrin wanted to see it). The merged twins sensed something old watching — not Fraz.
      • The twins made the crossing merged into one being under the Death Curse — the shared inner sanctum the one place the two minds could still meet as themselves.

      Open: the watching presence; the island's name.

      The Road to Dunggrunglung

      Chult: undead tyrannosaurs, Odi's garden disaster, and a dragon in the stomach

      • Trek notes: an ancestral Grung led them south by river (collapsible canoe, six seats); the undead grew steadily worse toward the center. Morning shopping: mosquito netting, repellent, torches, bite salve, a remove-curse scroll — and glitter eyeliner.
      • A pack of undead tyrannosaurs ambushed the party in Chult's jungles; victory; bones and materials harvested. One had a strange crystal shard buried in its skull — it shattered, humming with leftover magic; Zethur gathered the pieces.
      • Odi (met at the Masquerade) intercepted them, cookie-TreeStrided them to her distant home, and cast Legend Lore on Lilith and Dunggrunglung. The guide, Eku, stayed behind with the mounts.
      • Syrin and Solaris restored Odi's withered garden — but Solaris's fey-touched power spawned three shambling mounds. Watching children were caught; only one survived; a Goliath child among the dead (seen by Canute).
      • Then: something wet and fast approached down the corridor; Zethur sensed magic on Solaris's breath — and Himbo Fluttershy was vomited into the world, bile-covered and lost.
      See also: Odi · Himbo · Luminary Legends

      Victory at Port Nyanzaru

      Tomb finale beaten; celebration; the masked man "Pyrelion" appears

      • The party defeated the horror at the tomb's heart and returned to Port Nyanzaru, where the original questgiver (likely Wakanga) paid them.
      • Citywide celebration; the city covered the party's night at a brothel.
      • At a bar, a boisterous masked man calling himself Pyrelion beat every challenger at arm wrestling — actually a dead body animated by the mask, screening candidates for a new host (~two weeks left on the corpse).
      • He invited Solaris and Magnar to his room as "disciples," one at a time → Pyrelion Takes Solaris.

      The Death Curse

      The curse over death itself that hung on Chult — resolved; the twins merged, then parted

      • During the Chult era, a curse hung over death itself — the dead could not be raised, and the once-raised withered.
      • Under it, Solaris took a warlock pact with Lady Kyr — and the curse saw him and Amaris merge into one being. Both came before the party ever sailed — the curse's shadow reached them ahead of the voyage. ("Their unity will be their cure," the old verse said. Perhaps this is what it meant. Perhaps not yet.)
      • The curse was resolved after the tomb was conquered — and before Pyrelion took Solaris. The twins de-merged; Solaris emerged channeling cleric magic from a source no one has named.

      Open: what resolving the curse cost; what the merged being was like, and what each twin kept of it; the source of Solaris's new power.

      See also: Solaris · Amaris · Lady Kyr · Chult

      Pyrelion Takes Solaris

      The mask steals Solaris; flight to Everlund; ended by remove curse

      • The old host had acquired the mask in a trade with the privateer Gloin — the mask among other spoils, Gloin's price for a new ship. The mask wore him out while scouting a more suitable host; he was already dying of the unicorn disease anyway.
      • Solaris entered Pyrelion's room first; the corpse-host assaulted him and forced the mask onto his face — cursed. The old host's body was left dead in the room.
      • Magnar saw Solaris float down the hallway (~3 AM), weighed looting the corpse, then alerted the party.
      • The mask exploited Solaris's buried wish to be king (he had expected the throne before Laric passed succession to Lilith) and flew straight for Everlund — about a week's flight. Only stop: killed the giant dragon turtle that wrecked the party's boat on the voyage to ChultGloin's replacement ship was destroyed in the fight's wake.
      • The party teleported to Arnok's wizard tower; his divinations revealed Solaris was controlled by a magical artifact and en route to assassinate Lilith.
      • They teleported to Everlund, convinced Lilith to lay low, and lured Pyrelion-Solaris to a rural area — Kruz, disguised as Lilith, as the bait.
      • Kruz took the mask's first attack and barely survived. While the party scrambled to save him, he freed a scroll of remove curse from his pocket and — with very un-Kruz-like brilliance — read it true under extreme duress, breaking the curse. The mask was given to Lilith.
      • Locked inside his own mind during the possession, Solaris found a creature living there: Squib.
      See also: Pyrelion · Solaris · Magnar · Lilith Crow

      The Broken Court

      Red Guard job — the scroll of primordial artifacts pulled from Mab's ruined court

      • Reggie, on Lilith's orders, hired the Guard — 20,000 gold each — to fetch the scroll of primordial artifacts from Queen Mab's exploded fortress; sent them through the Feywild mirror to the Cragbrew residence, with Red Caps of Redcap as disguises.
      • At the Cragbrews': drow trophies over the hearth and "Dark-ear soup" served as warmly as the bread. Drizzy claimed to be a drow — a dark gnome's lie that earned the family's ire.
      • At the ruin: a redcap swarm preserving their Queen's wreckage. The Guard argued past some, then staged a diversion — illusions made the wounded Banrion the Mother seem to groan and stir — and slipped below. (Most of them forgot they were wearing their caps.)
      • Met Kaia, working the ruin alone for her wagered tail; she joined the Guard.
      • Below: a buried hatch, tunnels of ever-rarer books, and a dome vault under a visible antilife shell — Kaia's tail under glass at its edge. Taking the tail woke the gargoyle sentinel; it nearly killed Drizzy as he scooped up scrolls unchecked. The Guard fought free, revived him, and escaped.
      • Took the scroll — and 13 unnamed scrolls grabbed in the scramble — then read it: every artifact's location, revealed.
      • Among the 13: mostly assorted fey contracts — including Mab's record of the Sorindel Bargain and the bargain's contract itself (Eldwina ↔ Mab); a violet-sealed court summons ("the doors are being counted. Not by us."); and one small scroll payable to the bearer — one question, honestly answered, at the threshold of Mab's court. All now in Lilith's hands — the bearer's due included, unnoticed.
      • The Cubic Gate shard in the rubble went unfound — it lies there still.
      • Aftermath: the scrolls were delivered to Lilith at the castle and the pay changed hands — the same day the Legends came to hand over Pyrelion; the two parties crossed briefly.

      Open: what the Guard held back.

      The Unicorn Disease

      Parasite plague out of horses — a conical "horn" on the forehead, then the head bursts

      • Primarily a horse disease — hence the name: it turns horses bone-white, and the conical parasite-horn nests in the center of the forehead. The result tends to draw unsuspecting people closer to investigate.
      • Only recently became able to infect humanoids.
      • The parasites are still moving through the lands around Everlund — including the High Forest, where the goblin city stands.
      • Conical parasites fasten to a host's forehead — a growing "horn." Horns do not grow from the host; they attach.
      • The parasites can separate from their host and crawl around on their own — usually a defensive mechanism. This too destroys the host.
      • Otherwise the end is always the same: the host's head explodes, scattering countless tiny parasites into the surroundings.
      • Killed the man who wore Pyrelion just before it took Solaris — the mask merely wore him out first.
      • In Everlund, Lilith has moved the majority of the citizenry below the castle, into the dungeons.
      • Fen carried children — some of Odi's wards — out of the city ahead of it; that road was his first meeting with the Red Guard.
      • Lilith is experimenting with it on Grunkle: a parasite implanted on the immortal goblin bursts his head; he revives; the experiments continue.
      • It breeds in trees. In the blighted stretch of the High Forest the Legends crossed under the Osmo commission, every animal lay dead with its head burst and dormant horns stood out of the trunks themselves — Zethur and Syrin worked one free without waking it and found the trees' cores riddled with parasite eggs.
      • A Hornmother encountered there roused dormant parasites in the area to fight for it.
      • Two cures that worked (improvised, on the day, by a party who had never faced it): Gorm beheaded the infected Zethur, who was then revived; and Syrin melded into stone to hold the horn in stasis until Solaris could prepare greater restoration.
      • Goblin warriors in that country wear horn-parasite trophies on their armor — whoever they are, they have been killing these things long enough to make ornaments of them.

      Open: origin; a reliable cure; how far it has spread; what Lilith's experiments are for; whether the Hornmother was the only one.

      See also: Pyrelion · Everlund · Fen · Lilith Crow

      The Engagement Dinner

      Lilith's surprise proposal — the crown wager, the scavenger hunt, and Zegrath's departure

      • The invitation, read aloud at the estate by a courier: the Legends were to dine with Lilith Crow and Zegrath Casey and raise a glass to "the health of the future King of Everlund." A surprise engagement — "Rejoice, and tell absolutely no one. Zegrath himself does not yet know." A scroll of teleport came with it, and a promise of paid work.
      • The courier met the White Moose on the way up the road, was afraid of it, then noticed its little backpack and concluded it must be someone's pet.
      • The crown wager. Lilith presented the Cracked Brazen CrownPyrelion, deliberately broken so it can no longer seize a wearer. Seeing the party recoil at taking it back, she bet Solaris that if it took control of her, he could keep the crown of Everlund and be king. She put it on, held herself, and won the bet. Solaris accepted the crown regardless.
      • A scavenger hunt through the castle followed, part of the evening's planned festivities.
      • The proposal. Back in the dining hall, Lilith proposed. Zegrath — uncomfortable all evening — asked her not to; when she finally took the hint they withdrew to her room, and the Legends heard arguing and sobbing. She returned to the hall having visibly been crying.
      • Zegrath was later seen leaving with a suitcase; Kruz shadowed him to the grounds, where he hailed a carriage and left.
      • Composing herself poorly, Lilith then briefed the party on the Osmo commission.
      • The real purpose (unknown to the Legends). The invitation went to everyone at the estate, not just the party — because the point was to empty the house. The "courier" was one of Lilith's scouts, sent to find the White Moose and clear the grounds. He did both. See the operation against the moose.

      Open: what was said in that room; where Zegrath has gone; whether the engagement was ever announced to anyone else.

      The Osmo Commission

      Lilith hires the Legends to find an artificer named Osmo — and not to mention her

      • The brief, given after the dinner: find an old artificer named Osmo; get him to take commissions; do not tell him Lilith sent them — go as the heroes they are. Report back who and where he is. No further information required.
      • Terms: 100,000 gold each, so that commissioning his work draws no suspicion, plus a map. She teleported them a few miles short of the place her scrolls indicate — he is an elusive figure and she does not want him spooked.
      • The blighted wood: eerily quiet on arrival. Every animal dead, heads burst; dormant horns standing out of the trees themselves. Zethur and Syrin freed one from a trunk without waking it and found the trees' cores riddled with parasite eggs.
      • The Hornmother: the party met and killed a Hornmother, which woke parasites across the area to fight it. Syrin and Zethur were infected before it fell.
      • The cures: Zethur asked Gorm to behead him and was revived — it worked. Syrin melded into stone to hold hers in stasis until Solaris could prepare greater restoration. A further day was spent recovering in the wood.
      • The next day goblin warriors found them — horn-parasite trophies slung across their armor — and offered them a place to stay. The Legends, already sickened by the state of the forest, accepted.

      Open: whether these goblins are Grashnak's; how near the party now is to the city; what Lilith actually wants from Osmo, which she did not say.

      The Operation Against the Moose

      Lilith's quiet move on the Shadowfell Mirror — in progress, unknown to the Legends

      • The scroll told Lilith where the Shadowfell Mirror lay, but its ink crawls after whatever moves — so the position kept drifting, and she needed eyes on what was carrying it.
      • A scout was sent in a courier's clothes with the engagement invitation. Two objectives, both met: find the moose, and empty the estate — which is why the invitation was extended to every soul on the grounds rather than to the party alone.
      • He reported the moose's whereabouts. The house is now vacant, and its residents are either at the castle or days away in the High Forest on a commission that keeps them there.
      • The intent: take the mirror off the moose — by force if it comes to that.
      • Nobody in the Legends knows the mirror exists, that their friend's moose carries it, or that anything is moving on their home. Gorm least of all.

      Open: how the moose answers a soldier; whether the mirror can be taken from a sentient creature that does not consent; what Gorm does when he finds out.